Open every day, at every hour Admission free 11,847 servers and 98,615 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 1,515Acc. 2026.1515

RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]

Rust server · in the archive since 13 September 2026

Online 216.39.240.13:28048 checked 11m ago

100000x weekly wipes moddedcarbonpve
To visit
Players now 7/ 101
7% full
7-day average4peak 15
Rank#1,515top 7%
Last wipe6d agoFri 23 Oct, 14:34 UTC · weekly schedule
Next wipe18hFri 30 Oct, 14:34 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 20:20 UTCAll times UTC.

The record of each wipe

  1. Fri 23 Oct 202614:34 UTC6d ago
    Peak
    15
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Fri 16 Oct 202613:48 UTC13d ago
    Peak
    13
    Crowd
    halved by day 5
    Lasted
    7 days
    Players before
    8
  3. Fri 9 Oct 202613:50 UTC20d ago
    Peak
    14
    Crowd
    held half
    Lasted
    7 days
    Players before
    3
  4. Thu 1 Oct 202618:08 UTC FW28d ago
    Peak
    13
    Crowd
    held half
    Lasted
    7.8 days
    Players before
    6
  5. Fri 25 Sep 202615:11 UTC34d ago
    Peak
    11
    Crowd
    held half
    Lasted
    6.1 days
    Players before
    9
  6. Fri 18 Sep 202614:02 UTC41d ago
    Peak
    12
    Crowd
    held half
    Lasted
    7 days
    Players before
    7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:34 UTC, in 18h. Every Friday at 14:34 UTC · high confidence

7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
14wipe-day peakplayers, last three wipes
80%crowd heldelse halves by day 5

Coming wipes

  1. 18hFri 30 Oct, 14:34 UTC
  2. 6d 22hThu 5 Nov, 19:00 UTCFW
  3. 7d 18hFri 6 Nov, 14:34 UTC
  4. 14d 18hFri 13 Nov, 14:34 UTC
  5. 21d 18hFri 20 Nov, 14:34 UTC
  6. 28d 18hFri 27 Nov, 14:34 UTC
  7. 34d 22hThu 3 Dec, 19:00 UTCFW
  8. 35d 18hFri 4 Dec, 14:34 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 26 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0246821:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] mean?

You can see the tags RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp101 (Max players): 101 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^w (Weekly): The server wipes weekly; ^r (Roleplay): The server is run for roleplay; ^p (PvE): Player combat is off: the world is the threat; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

The Rust Server History lists that feature RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] are: Rust servers: gather rate above 10x, Modded Rust servers: the record, Rust PvE servers, on record, Rust roleplay servers on record and Rust servers with zombies in the name. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Server entry

Does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] run smoothly?

56 server fps on average over the last 48 hours, never below 48. As many as 132,082 entities were in the world: buildings, deployables and the rest. The highest memory use was 4,457 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] run?

Rust network protocol 2635 and build 168909 is the build RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] runs, on Linux. Steam updates your game for you; joining needs the same protocol.

Is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?

RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is listed as online now. Going by its reported uptime, it restarted about 8 hours ago. 155 of 168 hours, or 92% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] located?

There is no region published by RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 216.39.240.13:28048.

Wipe log

What does wipe day look like on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

At their busiest, its recent wipes drew an average of 14 players. On the latest wipe, 26 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 80% of its recent wipes. By day 5 it fell below half in the wipes where it did not hold.

What is the wipe schedule on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

Wipes on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] follow a every Friday at 14:34 UTC pattern. On Friday 30 October at 14:34 UTC its next wipe is due. The world it runs now dates from 6 days 5 hours ago. The tags list a weekly wipe schedule.

Population

How does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

Over seven days of player hours, RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] ranks #1,515, inside the top 7% of all ranked servers.

How busy is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

Against 101 slots, RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] records 7 players right now. Stored history gives a seven-day average of 4 players and a peak of 15. Stored history puts the busiest hour of the past 48 at 19:00 UTC, averaging 7 players.

Rules, map

What are the rules and settings on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

You can read a 100000x gather rate in the name of RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. The limit of 8 players per group is the game's default. Recorded as roleplay, with this note: towns and jobs, with rules for roleplay. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. The anti-cheat VAC from Valve is active.

Which map does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] run?

Generated by the game at size 4,096 with seed 1337, the map on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map.

Join record

How do I join RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

Enter client.connect 216.39.240.13:28048 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. You will find its website at https://www.rust-gaming-nation.com/.

The label explained

Server tags

What each tag this server publishes means.

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp101
Max players 101 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly The server wipes weekly.

Gameplay

^r
Roleplay The server is run for roleplay.
^p
PvE Player combat is off: the world is the threat.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.