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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 2,067Acc. 2026.2067

RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]

Rust server · in the archive since 13 September 2026

Online 195.60.166.227:29015 checked 13m ago

100x weekly wipes moddedcarbonpve
To visit
Players now 2/ 101
2% full
7-day average2peak 11
Rank#2,067top 9%
Last wipe5d agoFri 23 Oct, 14:38 UTC · weekly schedule
Next wipe1d 3hFri 30 Oct, 14:38 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 11:00 UTCAll times UTC.

The record of each wipe

  1. Fri 23 Oct 202614:38 UTC5d ago
    Peak
    11
    Crowd
    –
    Lasted
    running
    Players before
    3
  2. Fri 16 Oct 202613:46 UTC12d ago
    Peak
    10
    Crowd
    halved by day 5
    Lasted
    7 days
    Players before
    2
  3. Fri 9 Oct 202613:49 UTC19d ago
    Peak
    51
    Crowd
    halved by day 2
    Lasted
    7 days
    Players before
    2
  4. Thu 1 Oct 202618:03 UTC FW27d ago
    Peak
    8
    Crowd
    held half
    Lasted
    7.8 days
    Players before
    1
  5. Fri 25 Sep 202615:08 UTC33d ago
    Peak
    9
    Crowd
    halved by day 5
    Lasted
    6.1 days
    Players before
    1
  6. Fri 18 Sep 202614:01 UTC40d ago
    Peak
    6
    Crowd
    held half
    Lasted
    7 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:38 UTC, in 1d 3h. Every Friday at 14:38 UTC · high confidence

7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
24wipe-day peakplayers, last three wipes
40%crowd heldelse halves by day 5

Coming wipes

  1. 1d 3hFri 30 Oct, 14:38 UTC
  2. 7d 7hThu 5 Nov, 19:00 UTCFW
  3. 8d 3hFri 6 Nov, 14:38 UTC
  4. 15d 3hFri 13 Nov, 14:38 UTC
  5. 22d 3hFri 20 Nov, 14:38 UTC
  6. 29d 3hFri 27 Nov, 14:38 UTC
  7. 35d 7hThu 3 Dec, 19:00 UTCFW
  8. 36d 3hFri 4 Dec, 14:38 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 44 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0246812:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] mean?

The game's server browser reads these tags published by RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]: gmrust (Game mode): The game mode is standard Rust survival; mp101 (Max players): The server holds 101 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^w (Weekly): Wipes fall every week; ^r (Roleplay): This is a roleplay server; ^p (PvE): Player combat is off: the world is the threat; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

The Rust Server History lists that feature RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] are: Rust servers: gather rate above 10x, Modded Rust servers: the record, Rust PvE servers, on record, Rust roleplay servers on record and Rust servers with zombies in the name. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

The record

Does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] run smoothly?

Averaged over the last 48 hours: 30 server fps, with 27 the lowest. Buildings, deployables and everything else in the world came to as many as 168,296 entities. Up to 5,295 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] run?

The recorded build for RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?

At this moment RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] is online. The uptime it reports puts the last restart at about 9 hours ago. Of 168 hours in the last 7 full days, 163 were up: 97% of the time. First seen by Rust Server History on 13 September 2026.

Where is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] located?

No region is published by RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 195.60.166.227:29015.

Wipe history

What does wipe day look like on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

24 players on average was the busiest its recent wipes drew. At 44 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 40% of its recent wipes. The fall below half came by day 5 in those wipes where it didn't hold.

What is the wipe schedule on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

Wipes on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] follow a every Friday at 14:38 UTC pattern. On Friday 30 October at 14:38 UTC its next wipe is due. Made 5 days 20 hours ago, the current world is what it runs now. The tags list a weekly wipe schedule.

Population

How does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

The last seven days of player hours place RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] at #2,067, among the top 9% of all ranked servers.

How busy is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

Against 101 slots, RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] records 2 players right now. A seven-day average of 2 players is recorded, with a peak of 11. An average of 6 players at 14:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

100x gathering is what the name of RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] records. The limit of 8 players per group is the game's default. Recorded as roleplay, with this note: jobs and towns under roleplay rules. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Carbon. VAC from Valve is switched on.

Which map does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] run?

A procedural map of size 5,000 with seed 677322 is what RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

Entering client.connect 195.60.166.227:29015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://www.rust-gaming-nation.com/ is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp101
Max players The server holds 101 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes fall every week.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE Player combat is off: the world is the threat.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.