Open every day, at every hour Admission free 11,757 servers and 71,901 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 3,675Acc. 2026.3675

RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]

Rust server · in the archive since 13 September 2026

Online 216.39.240.13:28029 checked 10m ago

50x weekly wipes moddedcarbonpve
To visit
Players now 0/ 101
0% full
7-day average1peak 4
Rank#3,675top 16%
Last wipe6d agoFri 23 Oct, 14:47 UTC · weekly schedule
Next wipe15hFri 30 Oct, 14:47 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 23:00 UTCAll times UTC.

The record of each wipe

  1. Fri 23 Oct 202614:47 UTC6d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 16 Oct 202613:49 UTC13d ago
    Peak
    7
    Crowd
    halved by day 2
    Lasted
    7 days
    Players before
    1
  3. Fri 9 Oct 202613:54 UTC20d ago
    Peak
    5
    Crowd
    held half
    Lasted
    7 days
    Players before
    1
  4. Thu 1 Oct 202618:06 UTC FW28d ago
    Peak
    4
    Crowd
    held half
    Lasted
    7.8 days
    Players before
    2
  5. Fri 25 Sep 202615:16 UTC34d ago
    Peak
    7
    Crowd
    halved by day 1
    Lasted
    6.1 days
    Players before
    2
  6. Fri 18 Sep 202614:05 UTC41d ago
    Peak
    4
    Crowd
    held half
    Lasted
    7 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:47 UTC, in 15h. Every Friday at 14:47 UTC · high confidence

7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
5wipe-day peakplayers, last three wipes
60%crowd heldelse halves by day 1.5

Coming wipes

  1. 15hFri 30 Oct, 14:47 UTC
  2. 6d 19hThu 5 Nov, 19:00 UTCFW
  3. 7d 15hFri 6 Nov, 14:47 UTC
  4. 14d 15hFri 13 Nov, 14:47 UTC
  5. 21d 15hFri 20 Nov, 14:47 UTC
  6. 28d 15hFri 27 Nov, 14:47 UTC
  7. 34d 19hThu 3 Dec, 19:00 UTCFW
  8. 35d 15hFri 4 Dec, 14:47 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123400:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] mean?

You can see the tags RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp101 (Max players): Slot count: 101; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^w (Weekly): Wipes fall every week; ^r (Roleplay): Roleplay is the format here; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

The Rust Server History lists that feature RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] are: Rust servers: gather rate above 10x, Modded Rust servers: the record, Rust PvE servers, on record, Rust roleplay servers on record and Rust servers with zombies in the name. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

The record

Does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] run smoothly?

Across the last 48 hours it averaged 29 server fps; the low was 5. As many as 162,634 entities were in the world: buildings, deployables and the rest. Memory use peaked at 4,851 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] run?

Rust network protocol 2635 and build 168909 is the build RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs, on Linux. The protocol must match to join, and Steam handles that update.

Is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?

The live count shows RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] online right now. About 9 hours ago is when it last restarted, judged by the uptime it reports. 165 of 168 hours, or 98% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.

Where is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] located?

No region is published by RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 216.39.240.13:28029.

Wipe record

What does wipe day look like on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

5 players on average was the busiest its recent wipes drew. On the latest wipe, 22 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 60% of its recent wipes. The fall below half came by day 1.5 in those wipes where it didn't hold.

What is the wipe schedule on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

Wipes on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] follow a every Friday at 14:47 UTC pattern. On Friday 30 October at 14:47 UTC its next wipe is due. 6 days 8 hours ago its current world was made. A weekly wipe schedule is published in its tags.

Player counts

How does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

The last seven days of player hours place RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] at #3,675, among the top 16% of all ranked servers.

How busy is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

0 players are on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] at present, from 101 slots. The seven-day average stands at 1 players; the peak is 4. Stored history puts the busiest hour of the past 48 at 15:00 UTC, averaging 3 players.

Map and rules

What are the rules and settings on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

50x gathering is what the name of RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] records. At 8 players, the group limit matches the game's default. Under game mode, the entry reads roleplay, jobs and towns under roleplay rules. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Carbon. VAC from Valve is switched on.

Which map does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] run?

Seed 86329953, size 5,000: such is the procedural map RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

Join record

How do I join RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

Press F1 in Rust to open the console, then enter client.connect 216.39.240.13:28029 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. You will find its website at https://www.rust-gaming-nation.com/.

The label explained

Server tags

What each tag this server publishes means.

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp101
Max players Slot count: 101.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly Wipes fall every week.

Gameplay

^r
Roleplay Roleplay is the format here.
^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.