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Exhibit no. 13,453Acc. 2026.13453

Creative / Build

Rust server · in the archive since 21 September 2026

Offline 202.65.76.166:28015 checked 15d ago

To visit
Players now 1/ 1
100% full
7-day average0peak –
Rank#13,453top 61%
Last wipe15d agoMon 12 Oct, 00:12 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 12 Oct 2026, 02:55 UTCAll times UTC.

The record of each wipe

  1. Mon 12 Oct 202600:12 UTC15d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 8 Oct 202601:45 UTC19d ago
    Peak
    1
    Crowd
    –
    Lasted
    3.9 days
    Players before
    0
  3. Mon 5 Oct 202603:12 UTC22d ago
    Peak
    1
    Crowd
    –
    Lasted
    2.9 days
    Players before
    1
  4. Mon 28 Sep 202603:45 UTC29d ago
    Peak
    1
    Crowd
    –
    Lasted
    7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.9 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Mon 12 OctThu 8 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k21 Sep27 Sep2 Oct8 Oct13 Oct19 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Creative / Build mean?

These tags from Creative / Build, read by the game's server browser, are: gmvanilla (Game mode): The mode here is vanilla survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): This server runs game build 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Creative / Build?

The Rust Server History lists that feature Creative / Build are: Rust build servers: the record, Rust community servers and Creative Rust servers: the record. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Which version of Rust does Creative / Build run?

Rust network protocol 2634 and build 167398 is the build Creative / Build runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is Creative / Build online, and how reliable is it?

Offline now, Creative / Build was last seen 15 days 13 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. First seen by Rust Server History on 21 September 2026.

Where is Creative / Build located?

There is no region published by Creative / Build. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 202.65.76.166:28015.

Wipe log

What does wipe day look like on Creative / Build?

An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on Creative / Build?

There is no next wipe to predict on Creative / Build, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 15 days 16 hours ago, the current world is what it runs now.

Player record

How does Creative / Build rank against other Rust servers?

Player hours over the last seven days put Creative / Build at #13,453: a place in the top 61% of all ranked servers.

How busy is Creative / Build?

The last sighting of Creative / Build in the live count was 15 days 13 hours ago; it is offline now.

Map and rules

What are the rules and settings on Creative / Build?

No gather rate is stated in the name of Creative / Build. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Community, as a community server. VAC from Valve is switched on.

How to join

How do I join Creative / Build?

Entering client.connect 202.65.76.166:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167398
Build This server runs game build 167398.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.