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Exhibit no. 6,421Acc. 2026.6421
A.Server.Test
Rust server · in the archive since 22 October 2026
Online 202.36.95.176:23236 checked 8m ago
The timeline
World resets
A new world every few hours; none of these counts as a wipe. Newest first.
The resets on record
-
Sat 24 Oct 202622:10 UTC4d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sat 24 Oct 202621:42 UTC4d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sat 24 Oct 202620:48 UTC4d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sat 24 Oct 202620:35 UTC4d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sat 24 Oct 202619:19 UTC4d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Thu 22 Oct 202613:46 UTC6d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
-
Thu 22 Oct 202613:03 UTC6d ago
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.3 days
- Players before
- 1
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on A.Server.Test mean?
These tags from A.Server.Test, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include A.Server.Test?
These Rust Server History lists include A.Server.Test: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server entry
Does A.Server.Test run smoothly?
Across the last 48 hours it averaged 206 server fps; the low was 124. As many as 48,516 entities were in the world: buildings, deployables and the rest. Memory use peaked at 3,454 MB. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does A.Server.Test run?
The recorded build for A.Server.Test is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.
Is A.Server.Test online, and how reliable is it?
At this moment A.Server.Test is online. Going by its reported uptime, it restarted about 1 hours ago. 143 of 144 hours, or 99% of the time, over the last 6 full days. The first sighting by Rust Server History was on 22 October 2026.
Where is A.Server.Test located?
There is no region published by A.Server.Test. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 202.36.95.176:23236.
Wipe log
What is the wipe schedule on A.Server.Test?
Every few hours A.Server.Test makes a new world, and none of those resets counts as a wipe, so no wipe schedule is kept.
Population
How does A.Server.Test rank against other Rust servers?
The last seven days of player hours place A.Server.Test at #6,421, among the top 29% of all ranked servers.
How busy is A.Server.Test?
Against 40 slots, A.Server.Test records 0 players right now. Stored history gives a seven-day average of 0 players and a peak of 1. The busiest hour of the last 48 was 15:00 UTC, averaging 1 players.
Map and rules
What are the rules and settings on A.Server.Test?
No gather rate is stated in the name of A.Server.Test. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. The anti-cheat VAC from Valve is active.
Which map does A.Server.Test run?
Generated by the game at size 2,500 with seed 45000, the map on A.Server.Test is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map. The name of the map reads: Custom Map.
How to join
How do I join A.Server.Test?
Enter client.connect 202.36.95.176:23236 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.