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Exhibit no. 14,433Acc. 2026.14433

RFG Troubleshooting

Rust server · in the archive since 26 September 2026

Offline 199.231.185.234:27500 checked 21d ago

vanillamoddedcarbon
To visit
Players now 1/ 40
2% full
7-day average0peak –
Rank#14,433top 65%
Last wipe28d agoThu 1 Oct, 17:37 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 7 Oct 2026, 21:55 UTCAll times UTC.

The record of each wipe

  1. Wed 7 Oct 202620:21 UTC21d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 2 Oct 202610:02 UTC27d ago
    Peak
    0
    Crowd
    –
    Lasted
    5.4 days
    Players before
    0
  3. Sun 27 Sep 202606:36 UTC32d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    5.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.3 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Wed 7 OctFri 2 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k26 Sep30 Sep3 Oct7 Oct10 Oct14 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

Who runs RFG Troubleshooting?

RFG Troubleshooting and 11 other servers we track share a rfgam.ing hostname, so the same operator most likely runs them.

What do the server tags on RFG Troubleshooting mean?

These tags from RFG Troubleshooting, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp40 (Max players): 40 slots are set on this server; ts12 (Group limit): Teams are capped at 12; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167058 (Build): This server runs game build 167058; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include RFG Troubleshooting?

These Rust Server History lists include RFG Troubleshooting: Modded Rust servers: the record. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Server entry

Which version of Rust does RFG Troubleshooting run?

On Linux, RFG Troubleshooting runs Rust network protocol 2634 and build 167058. Steam updates your game for you; joining needs the same protocol.

Is RFG Troubleshooting online, and how reliable is it?

Offline now, RFG Troubleshooting was last seen 21 days 19 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 26 September 2026 is when Rust Server History first saw it.

Where is RFG Troubleshooting located?

There is no region published by RFG Troubleshooting. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 199.231.185.234:27500.

Wipe record

What does wipe day look like on RFG Troubleshooting?

1 players on average was the busiest its recent wipes drew. 0 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The fall below half came by day 2 in those wipes where it didn't hold.

What is the wipe schedule on RFG Troubleshooting?

No next wipe can be predicted: RFG Troubleshooting wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 28 days ago.

Player counts

How does RFG Troubleshooting rank against other Rust servers?

The last seven days of player hours place RFG Troubleshooting at #14,433, among the top 65% of all ranked servers.

How busy is RFG Troubleshooting?

The last sighting of RFG Troubleshooting in the live count was 21 days 19 hours ago; it is offline now.

Rules, map

What are the rules and settings on RFG Troubleshooting?

No gather rate is stated in the name of RFG Troubleshooting. You may play in groups of up to 12 players. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Carbon. Vanilla is its own description: rates, kits and rules are as Facepunch ships them. VAC from Valve is switched on.

Which map does RFG Troubleshooting run?

A procedural map of size 3,500 with seed 116945 is what RFG Troubleshooting runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. Under map name, the entry reads: Royal Family Gaming FPS+.

Join record

How do I join RFG Troubleshooting?

Entering client.connect 199.231.185.234:27500 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. You will find its website at https://royalfamilygaming.com.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167058,ts12

Game

gmrust
Game mode This server runs standard Rust survival.
mp40
Max players 40 slots are set on this server.
ts12
Group limit Teams are capped at 12.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167058
Build This server runs game build 167058.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.