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Exhibit no. 12,791Acc. 2026.12791
Royal Family Gaming | Event/Dev|F1 Spawn|Staging|
Rust server · in the archive since 13 September 2026
Online 64.40.8.117:28054 checked 10m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 24 Sep14:55 26 Sep20:07 27 Sep19:07 29 Oct10:01
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 15:25 UTCAll times UTC.
The record of each wipe
-
Thu 29 Oct 202610:01 UTC5h ago
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sun 27 Sep 202619:07 UTC31d ago
- Peak
- 1
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sat 26 Sep 202620:07 UTC32d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
-
Thu 24 Sep 202614:55 UTC35d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 2.2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
Who runs Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
A rfgam.ing hostname is published by Royal Family Gaming | Event/Dev|F1 Spawn|Staging| and by 11 other servers we track, which points to the same operator.
What do the server tags on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| mean?
The game's server browser reads these tags published by Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts12 (Group limit): The team cap is 12; v2636 (Protocol): The server runs game protocol 2636; matching it is required to join; cs169627 (Build): Build number: 169627; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
The Rust Server History lists that feature Royal Family Gaming | Event/Dev|F1 Spawn|Staging| are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server record
Does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| run smoothly?
Averaged over the last 48 hours: 60 server fps, with 60 the lowest. As many as 107,000 entities were in the world: buildings, deployables and the rest. Up to 3,005 MB of memory was used. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| run?
The recorded build for Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is Rust network protocol 2636 and build 169627 on Linux. The protocol must match to join, and Steam handles that update.
Is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| online, and how reliable is it?
At this moment Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is online. Going by its reported uptime, it restarted about 4 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. The first sighting by Rust Server History was on 13 September 2026.
Where is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| located?
There is no region published by Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 64.40.8.117:28054 as the address.
Wipe record
What does wipe day look like on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
At their busiest, its recent wipes drew an average of 1 players. 2 hours into the latest wipe the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it did not hold.
What is the wipe schedule on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
There is no next wipe to predict on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 5 hours ago its current world was made.
Player record
How does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| rank against other Rust servers?
Over seven days of player hours, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| ranks #12,791, inside the top 57% of all ranked servers.
How busy is Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
0 players are on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| at present, from 50 slots. A seven-day average of 0 players is recorded, with a peak of 1. The busiest hour of the last 48 was 14:00 UTC, averaging 0 players.
Rules and settings
What are the rules and settings on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
The name of Royal Family Gaming | Event/Dev|F1 Spawn|Staging| carries no gather rate. No group may exceed 12 players. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Carbon plugins are running. The server applies the label vanilla: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. VAC from Valve is switched on.
Which map does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| run?
Seed 285119, size 3,800: such is the procedural map Royal Family Gaming | Event/Dev|F1 Spawn|Staging| runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map. The name of the map reads: Royal Family Gaming FPS+.
How to join
How do I join Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
Press F1 in Rust to open the console, then enter client.connect 64.40.8.117:28054 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2636,^z,^y,^v,gmrust,cs169627,ts12
Game
gmrust
mp50
ts12
v2636
cs169627
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.