Open every day, at every hour Admission free 11,703 servers and 49,472 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 2,766Acc. 2026.2766

RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]

Rust server · in the archive since 13 September 2026

Online 195.60.166.227:30015 checked 9m ago

10x weekly wipes moddedcarbonpve
To visit
Players now 0/ 101
0% full
7-day average1peak 7
Rank#2,766top 12%
Last wipe6d agoFri 23 Oct, 14:34 UTC · weekly schedule
Next wipe12hFri 30 Oct, 14:34 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 02:05 UTCAll times UTC.

The record of each wipe

  1. Fri 23 Oct 202614:34 UTC6d ago
    Peak
    7
    Crowd
    –
    Lasted
    running
    Players before
    3
  2. Fri 16 Oct 202613:45 UTC13d ago
    Peak
    5
    Crowd
    halved by day 5
    Lasted
    7 days
    Players before
    0
  3. Fri 9 Oct 202613:50 UTC20d ago
    Peak
    5
    Crowd
    held half
    Lasted
    7 days
    Players before
    2
  4. Thu 1 Oct 202618:00 UTC FW28d ago
    Peak
    7
    Crowd
    halved by day 5
    Lasted
    7.8 days
    Players before
    3
  5. Fri 25 Sep 202615:12 UTC34d ago
    Peak
    8
    Crowd
    halved by day 4
    Lasted
    6.1 days
    Players before
    1
  6. Fri 18 Sep 202614:02 UTC41d ago
    Peak
    7
    Crowd
    halved by day 4
    Lasted
    7 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:34 UTC, in 12h. Every Friday at 14:34 UTC · high confidence

7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
6wipe-day peakplayers, last three wipes
20%crowd heldelse halves by day 4.5

Coming wipes

  1. 12hFri 30 Oct, 14:34 UTC
  2. 6d 16hThu 5 Nov, 19:00 UTCFW
  3. 7d 12hFri 6 Nov, 14:34 UTC
  4. 14d 12hFri 13 Nov, 14:34 UTC
  5. 21d 12hFri 20 Nov, 14:34 UTC
  6. 28d 12hFri 27 Nov, 14:34 UTC
  7. 34d 16hThu 3 Dec, 19:00 UTCFW
  8. 35d 12hFri 4 Dec, 14:34 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 22 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0246803:0012:0022:0006:0015:0000:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608003:0012:0022:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 12% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] mean?

These tags from RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree], read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp101 (Max players): 101 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^w (Weekly): A wipe comes every week; ^r (Roleplay): This is a roleplay server; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

These Rust Server History lists include RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]: 10x Rust servers, on record, Modded Rust servers: the record, Rust PvE servers, on record, Rust roleplay servers on record and Rust servers with zombies in the name. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.

The record

Does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] run smoothly?

54 server fps on average over the last 48 hours, never below 39. Buildings, deployables and everything else in the world came to as many as 149,406 entities. Memory use peaked at 4,819 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] run?

On Linux, RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?

At this moment RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is online. About 59 minutes ago is when it last restarted, judged by the uptime it reports. 165 of 168 hours, or 98% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.

Where is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] located?

You will find no region published by RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 195.60.166.227:30015.

Wipe record

What does wipe day look like on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

An average peak of 6 players was drawn by its recent wipes. 22 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 20% of its recent wipes. The fall below half came by day 4.5 in those wipes where it didn't hold.

What is the wipe schedule on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

The wipes on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] follow a every Friday at 14:34 UTC rhythm. Due on Friday 30 October at 14:34 UTC is its next wipe. Made 6 days 11 hours ago, the current world is what it runs now. Its tags carry a weekly wipe schedule.

Player record

How does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

Player hours over the last seven days put RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] at #2,766: a place in the top 12% of all ranked servers.

How busy is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

Of its 101 slots, RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] currently has 0 filled. Stored history gives a seven-day average of 1 players and a peak of 7. Stored history puts the busiest hour of the past 48 at 19:00 UTC, averaging 4 players.

Map and rules

What are the rules and settings on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

10x gathering is what the name of RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] records. The limit of 8 players per group is the game's default. Under game mode, the entry reads roleplay, jobs and towns under roleplay rules. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. The anti-cheat VAC from Valve is active.

Which map does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] run?

Generated by the game at size 4,500 with seed 1709423699, the map on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

Entering client.connect 195.60.166.227:30015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. You will find its website at https://www.rust-gaming-nation.com/.

The label explained

Server tags

What each tag this server publishes means.

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp101
Max players 101 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly A wipe comes every week.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.