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Exhibit no. 11,199Acc. 2026.11199

Salty Test #2

Rust server · in the archive since 17 September 2026

Online 194.69.160.182:28025 checked 10m ago

moddedcarbon
To visit
Players now 0/ 20
0% full
7-day average0peak 1
Rank#11,199top 50%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

The timeline

World resets

A new world every few hours; none of these counts as a wipe. Newest first.

The resets on record

  1. Sun 25 Oct 202600:30 UTC4d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  2. Sat 24 Oct 202623:13 UTC4d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  3. Thu 22 Oct 202618:54 UTC6d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  4. Thu 22 Oct 202615:36 UTC6d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  5. Thu 22 Oct 202615:15 UTC6d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  6. Wed 21 Oct 202618:57 UTC7d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  7. Wed 21 Oct 202618:22 UTC7d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  8. Wed 21 Oct 202616:48 UTC7d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  9. Wed 21 Oct 202616:07 UTC7d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  10. Tue 20 Oct 202623:47 UTC8d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
Open the archive box: 10 earlier resets
  1. Tue 20 Oct 202622:57 UTC8d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  2. Tue 20 Oct 202622:34 UTC8d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  3. Tue 20 Oct 202621:43 UTC8d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  4. Tue 20 Oct 202620:29 UTC8d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  5. Tue 20 Oct 202619:35 UTC8d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  6. Tue 20 Oct 202619:05 UTC8d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  7. Tue 20 Oct 202618:37 UTC8d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  8. Tue 20 Oct 202618:08 UTC8d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  9. Mon 19 Oct 202618:58 UTC9d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  10. Mon 19 Oct 202616:23 UTC9d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Salty Test #2 mean?

You can see the tags Salty Test #2 publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs169075 (Build): This server runs game build 169075; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Salty Test #2?

These Rust Server History lists include Salty Test #2: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

The record

Does Salty Test #2 run smoothly?

Averaged over the last 48 hours: 59 server fps, with 43 the lowest. Buildings, deployables and everything else in the world came to as many as 90,000 entities. Memory use peaked at 4,908 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Salty Test #2 run?

The recorded build for Salty Test #2 is Rust network protocol 2635 and build 169075 on Linux. The protocol must match to join, and Steam handles that update.

Is Salty Test #2 online, and how reliable is it?

Salty Test #2 is listed as online now. The uptime it reports puts the last restart at about 4 days 12 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 17 September 2026.

Where is Salty Test #2 located?

There is no region published by Salty Test #2. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 194.69.160.182:28025.

Wipe record

What is the wipe schedule on Salty Test #2?

A new world is made every few hours on Salty Test #2, none of which counts as a wipe; the server keeps no wipe schedule.

Player counts

How does Salty Test #2 rank against other Rust servers?

The last seven days of player hours place Salty Test #2 at #11,199, among the top 50% of all ranked servers.

How busy is Salty Test #2?

Of its 20 slots, Salty Test #2 currently has 0 filled. The seven-day average stands at 0 players; the peak is 1.

Rules, map

What are the rules and settings on Salty Test #2?

The name of Salty Test #2 carries no gather rate. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Carbon. VAC from Valve is switched on.

Which map does Salty Test #2 run?

Seed 1337, size 4,000: such is the procedural map Salty Test #2 runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map. The name of the map reads: Custom Map.

Joining the server

How do I join Salty Test #2?

Enter client.connect 194.69.160.182:28025 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp20,ptrak,$r?,v2635,gmrust,cs169075,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp20
Max players The server holds 20 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs169075
Build This server runs game build 169075.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.