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Exhibit no. 15,338Acc. 2026.15338

RR Physgun DEV

Rust server, NA (uk1) · in the archive since 13 September 2026

Online NA · uk1 194.69.160.15:28043 checked 11m ago

vanillamoddedcarbon
To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#15,338top 69% · #1510 in NA
Last wipe16d agoMon 12 Oct, 09:12 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 08:25 UTCAll times UTC.

The record of each wipe

  1. Mon 12 Oct 202609:12 UTC16d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

Who runs RR Physgun DEV?

The same operator most likely runs RR Physgun DEV and 18 other servers we track, as all publish a joinmyga.me hostname.

What do the server tags on RR Physgun DEV mean?

You can see the tags RR Physgun DEV publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): RakNet handles the network layer, as standard for the game; $ruk1 (Region code): Recorded region code: uk1; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server; NA (North America): North America is the region the server browser files it under. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include RR Physgun DEV?

These Rust Server History lists include RR Physgun DEV: Modded Rust servers: the record and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

The record

Does RR Physgun DEV run smoothly?

Across the last 48 hours it averaged 60 server fps; the low was 60. As many as 16,038 entities were in the world: buildings, deployables and the rest. Up to 2,696 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does RR Physgun DEV run?

On Linux, RR Physgun DEV runs Rust network protocol 2634 and build 167584. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is RR Physgun DEV online, and how reliable is it?

The live count shows RR Physgun DEV online right now. About 16 days 21 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. First seen by Rust Server History on 13 September 2026.

Where is RR Physgun DEV located?

The entry for RR Physgun DEV carries a NA tag and sits in North America; its region code is uk1. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 194.69.160.15:28043.

Wipe log

What does wipe day look like on RR Physgun DEV?

1 players on average was the busiest its recent wipes drew. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on RR Physgun DEV?

The rhythm of RR Physgun DEV cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 16 days 23 hours ago.

Population

How does RR Physgun DEV rank against other Rust servers?

RR Physgun DEV ranks #15,338 on seven-day player hours: top 69% overall and #1,510 in North America.

How busy is RR Physgun DEV?

0 players are on RR Physgun DEV at present, from 100 slots. Stored history gives a seven-day average of 0 players.

Rules, map

What are the rules and settings on RR Physgun DEV?

You will not find a gather rate in the name of RR Physgun DEV. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. The server applies the label vanilla: rates, kits and rules are as Facepunch ships them. The anti-cheat VAC from Valve is active.

Which map does RR Physgun DEV run?

A procedural map of size 1,500 with seed 1234567 is what RR Physgun DEV runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

How to join

How do I join RR Physgun DEV?

Enter client.connect 194.69.160.15:28043 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$ruk1,v2634,^z,^y,^v,NA,gmrust,cs167584,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167584
Build Build number: 167584.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$ruk1
Region code Recorded region code: uk1.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Region

NA
North America North America is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.