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Exhibit no. 12,851Acc. 2026.12851

[US] Visuals Cinematic | Private

Rust server · in the archive since 13 September 2026

Online 193.31.31.106:28045 checked 8m ago

moddedoxide
To visit
Players now 0/ 30
0% full
7-day average0peak 1
Rank#12,851top 58%
Last wipe21d agoThu 8 Oct, 10:21 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 20:40 UTCAll times UTC.

The record of each wipe

  1. Thu 8 Oct 202610:21 UTC21d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Thu 1 Oct 202619:29 UTC FW28d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    6.6 days
    Players before
    0
  3. Fri 25 Sep 202618:23 UTC34d ago
    Peak
    3
    Crowd
    halved by day 1
    Lasted
    6 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.3 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on [US] Visuals Cinematic | Private mean?

These tags from [US] Visuals Cinematic | Private, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^c (Creative): Build what you like in a sandbox, with no gathering; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include [US] Visuals Cinematic | Private?

These Rust Server History lists include [US] Visuals Cinematic | Private: Modded Rust servers: the record, Rust build servers: the record, Creative Rust servers: the record and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Does [US] Visuals Cinematic | Private run smoothly?

65 server fps on average over the last 48 hours, never below 56. As many as 124,616 entities were in the world: buildings, deployables and the rest. The highest memory use was 4,181 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does [US] Visuals Cinematic | Private run?

On Linux, [US] Visuals Cinematic | Private runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is [US] Visuals Cinematic | Private online, and how reliable is it?

[US] Visuals Cinematic | Private is listed as online now. Going by its reported uptime, it restarted about 3 days 1 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is [US] Visuals Cinematic | Private located?

The name of [US] Visuals Cinematic | Private points to North America, but no region tag is published. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 193.31.31.106:28045 as the address.

Wipe log

What does wipe day look like on [US] Visuals Cinematic | Private?

An average peak of 2 players was drawn by its recent wipes. On the latest wipe, 14 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 the crowd fell to below half when it did not hold.

What is the wipe schedule on [US] Visuals Cinematic | Private?

No next wipe can be predicted: [US] Visuals Cinematic | Private wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 21 days 10 hours ago, the current world is what it runs now.

Player counts

How does [US] Visuals Cinematic | Private rank against other Rust servers?

Player hours over the last seven days put [US] Visuals Cinematic | Private at #12,851: a place in the top 58% of all ranked servers.

How busy is [US] Visuals Cinematic | Private?

Of its 30 slots, [US] Visuals Cinematic | Private currently has 0 filled. Stored history gives a seven-day average of 0 players and a peak of 1.

Map and rules

What are the rules and settings on [US] Visuals Cinematic | Private?

The name of [US] Visuals Cinematic | Private carries no gather rate. At 8 players, the group limit matches the game's default. Recorded as build & creative, with this note: no gathering: sandbox building. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. VAC from Valve is switched on.

Which map does [US] Visuals Cinematic | Private run?

Generated by the game at size 4,500 with seed 1337, the map on [US] Visuals Cinematic | Private is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. Its map carries the name: Custom Map.

Joining the server

How do I join [US] Visuals Cinematic | Private?

Entering client.connect 193.31.31.106:28045 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp30,ptrak,$r?,v2635,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp30
Max players The server holds 30 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Gameplay

^c
Creative Build what you like in a sandbox, with no gathering.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.