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Exhibit no. 7,483Acc. 2026.7483

Pulse Testing

Rust server, OC (au1) · in the archive since 26 October 2026

Offline OC · au1 168.100.162.88:28015 checked 1d ago

weekly wipes moddedoxide
To visit
Players now 1/ 40
2% full
7-day average1peak 3
Rank#7,483top 34% · #149 in OC
No wipesresets9 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

The timeline

World resets

A new world every few hours; none of these counts as a wipe. Newest first.

The resets on record

  1. Tue 27 Oct 202608:47 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  2. Tue 27 Oct 202608:27 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  3. Tue 27 Oct 202608:19 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  4. Tue 27 Oct 202608:12 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  5. Tue 27 Oct 202607:59 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  6. Tue 27 Oct 202607:39 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  7. Tue 27 Oct 202607:25 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  8. Tue 27 Oct 202607:03 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  9. Tue 27 Oct 202601:06 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5223:0001:0004:0006:0009:0011:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304023:0001:0004:0006:0009:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k27 Oct28 Oct29 Oct

Top 34% of all ranked servers, top 70% in OC. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

Who runs Pulse Testing?

The same operator most likely runs Pulse Testing and 1 other server we track, as all publish a pulserust.net hostname.

What do the server tags on Pulse Testing mean?

These tags from Pulse Testing, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server holds 40 slots; ts16 (Group limit): The team cap is 16; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $rau1 (Region code): The region code recorded for this server is au1; ^w (Weekly): A wipe comes every week; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings; OC (Oceania): The server browser lists it under Oceania. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Pulse Testing?

The Rust Server History lists that feature Pulse Testing are: Oceania Rust servers on record and Modded Rust servers: the record. These filters on the server list bring it up: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Server record

Does Pulse Testing run smoothly?

Across the last 48 hours it averaged 30 server fps; the low was 30. As many as 31,297 entities were in the world: buildings, deployables and the rest. Memory use peaked at 1,639 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Pulse Testing run?

Rust network protocol 2635 and build 168909 is the build Pulse Testing runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Pulse Testing online, and how reliable is it?

Offline now, Pulse Testing was last seen 28 hours ago. About 10 hours ago is when it last restarted, judged by the uptime it reports. 22 of 48 hours, or 46% of the time, over the last 2 full days. The first sighting by Rust Server History was on 26 October 2026.

Where is Pulse Testing located?

Filed under Oceania on the list, Pulse Testing shows the OC tag and the region code au1. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 168.100.162.88:28015 as the address.

Wipe log

What is the wipe schedule on Pulse Testing?

A new world is made every few hours on Pulse Testing, none of which counts as a wipe; the server keeps no wipe schedule.

Population

How does Pulse Testing rank against other Rust servers?

Pulse Testing takes #149 in Oceania on seven-day player hours, with #7,483 overall and a place in the top 34% of all ranked servers.

How busy is Pulse Testing?

The last sighting of Pulse Testing in the live count was 28 hours ago; it is offline now. A seven-day average of 1 players is recorded, with a peak of 3. An average of 1 players at 09:00 UTC made that the busiest hour of the last 48.

Map and rules

What are the rules and settings on Pulse Testing?

You will not find a gather rate in the name of Pulse Testing. No group may exceed 16 players. Recorded as survival, with this note: gather, build, raid: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. VAC from Valve is switched on.

Which map does Pulse Testing run?

Seed 1, size 3,000: such is the procedural map Pulse Testing runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join Pulse Testing?

Entering client.connect 168.100.162.88:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. You will find its website at https://pulserust.net/.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$rau1,v2635,^w,OC,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The server holds 40 slots.
ts16
Group limit The team cap is 16.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$rau1
Region code The region code recorded for this server is au1.

Wipe schedule

^w
Weekly A wipe comes every week.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

OC
Oceania The server browser lists it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.