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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 513Acc. 2026.0513

Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com

Rust server, EA · in the archive since 13 September 2026

Online EA 162.222.17.244:27777 checked 9m ago

biweekly wipes vanillaoxide
To visit
Players now 16/ 215
7% full
7-day average33peak 101
Rank#513top 2% · #16 in EA
Last wipe11d agoMon 19 Oct, 08:41 UTC · biweekly schedule
Next wipe2d 23hMon 2 Nov, 08:41 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 08:45 UTCAll times UTC.

The record of each wipe

  1. Mon 19 Oct 202608:41 UTC11d ago
    Peak
    214+96 in the queue
    Crowd
    –
    Lasted
    running
    Players before
    15
  2. Mon 5 Oct 202605:58 UTC25d ago
    Peak
    212+121 in the queue
    Crowd
    halved by day 4
    Lasted
    14.1 days
    Players before
    1
  3. Sat 3 Oct 202608:52 UTC27d ago
    Peak
    1+4 in the queue
    Crowd
    –
    Lasted
    1.9 days
    Players before
    0
  4. Thu 1 Oct 202617:42 UTC FW28d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.6 days
    Players before
    6
  5. Mon 21 Sep 202608:34 UTC39d ago
    Peak
    218+155 in the queue
    Crowd
    halved by day 4
    Lasted
    10.4 days
    Players before
    33

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 08:41 UTC, in 2d 23h. Its biweekly schedule tag · low confidence

6.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
142wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 4

Coming wipes

  1. 2d 23hMon 2 Nov, 08:41 UTC
  2. 6d 10hThu 5 Nov, 19:00 UTCFW
  3. 16d 23hMon 16 Nov, 08:41 UTC
  4. 30d 23hMon 30 Nov, 08:41 UTC
  5. 34d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 19 OctMon 5 OctSat 3 Oct
0100200300400+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 214, 4 hours in, with 96 in the queue.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
02040608009:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608009:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 2% of all ranked servers, top 3% in EA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

Who runs Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?

Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com and 15 other servers we track share a jumprust.com hostname, so the same operator most likely runs them.

What do the server tags on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com mean?

These tags from Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp215 (Max players): The server holds 215 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^b (Biweekly): A wipe every fortnight; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; EA (East Asia): Its entry in the server browser sits under East Asia. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?

The Rust Server History lists that feature Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com are: Rust community servers and The vanilla Rust servers on record. It appears under these filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 25+ on average.

The record

Does Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com run smoothly?

45 server fps on average over the last 48 hours, never below 44. As many as 224,066 entities were in the world: buildings, deployables and the rest. Memory use peaked at 5,671 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com run?

Rust network protocol 2635 and build 168909 is the build Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com online, and how reliable is it?

Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com is listed as online now. Going by its reported uptime, it restarted about 4 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.

Where is Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com located?

With its EA tag, Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com lists itself in Asia. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 162.222.17.244:27777 as the address.

Wipe record

What does wipe day look like on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?

142 players on average was the busiest its recent wipes drew. With 96 more waiting in the queue, the crowd peaked 4 hours after the latest wipe. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 4 the crowd fell to below half when it did not hold.

What is the wipe schedule on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?

The prediction follows its tag, as too few of Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com's wipes are on record to confirm its schedule. On Monday 2 November at 08:41 UTC its next wipe is due. The world it runs now dates from 11 days ago. A wipe every two weeks is published in its tags.

Player record

How does Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com rank against other Rust servers?

Seven days of player hours rank Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com at #513, in the top 2% of all ranked servers; within Asia it is #16.

How busy is Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?

16 players are on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com at present, from 215 slots. The seven-day average stands at 33 players; the peak is 101. An average of 53 players at 14:00 UTC made that the busiest hour of the last 48.

Rules, map

What are the rules and settings on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?

The name of Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com carries no gather rate. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The Community section of the server browser carries it. Plugins in use: Oxide. The name vanilla is used here: facepunch's release, unchanged: rates, kits and rules stand as shipped. The anti-cheat VAC from Valve is active.

Which map does Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com run?

Generated by the game at size 4,000 with seed 1337, the map on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. The name of the map reads: ✿ JumpRust.com日本™ FPS+.

Joining the server

How do I join Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?

Press F1 in Rust to open the console, then enter client.connect 162.222.17.244:27777 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://jumprust.com/ is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp215,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode This server runs standard Rust survival.
mp215
Max players The server holds 215 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly A wipe every fortnight.

Difficulty

^v
Vanilla Facepunch's release, unchanged: rates, kits and rules stand as shipped.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.

Region

EA
East Asia Its entry in the server browser sits under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.