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Exhibit no. 1,601Acc. 2026.1601

[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla

Rust server, EA · in the archive since 13 September 2026

Online EA 139.99.124.11:28015 checked 12m ago

biweekly wipes vanillaoxide
To visit
Players now 11/ 200
6% full
7-day average4peak 15
Rank#1,601top 7% · #158 in EA
Last wipe13h agoWed 28 Oct, 19:34 UTC · biweekly schedule
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 08:30 UTCAll times UTC.

The record of each wipe

  1. Wed 28 Oct 202619:34 UTC13h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Thu 15 Oct 202617:48 UTC13d ago
    Peak
    34
    Crowd
    halved by day 7
    Lasted
    13.1 days
    Players before
    4
  3. Thu 1 Oct 202618:03 UTC FW27d ago
    Peak
    28
    Crowd
    held half
    Lasted
    14 days
    Players before
    0
  4. Tue 15 Sep 202615:49 UTC43d ago
    Peak
    32
    Crowd
    halved by day 10
    Lasted
    16.1 days
    Players before
    8

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

14 daysusual gapbetween real wipes
67%on rhythmof its recent wipes
31wipe-day peakplayers, last three wipes
33%crowd heldelse halves by day 8.5

Coming wipes

  1. 7d 10hThu 5 Nov, 19:00 UTCFW
  2. 13d 10hWed 11 Nov, 19:34 UTC
  3. 27d 10hWed 25 Nov, 19:34 UTC
  4. 35d 10hThu 3 Dec, 19:00 UTCFW
  5. 41d 10hWed 9 Dec, 19:34 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctTue 15 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 34, 18 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
0510152009:0018:0003:0012:0022:0007:00Wiped Wed 28 Oct, 19:34 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
05010015020009:0018:0003:0012:0022:0007:00Wiped Wed 28 Oct, 19:34 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers, top 28% in EA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla mean?

You can see the tags [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^b (Biweekly): A wipe every fortnight; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; EA (East Asia): East Asia is the region the server browser files it under. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

These Rust Server History lists include [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla: Rust community servers and The vanilla Rust servers on record. It appears under these filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours; Players now: At least 10.

Server record

Does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla run smoothly?

Averaged over the last 48 hours: 128 server fps, with 14 the lowest. As many as 117,014 entities were in the world: buildings, deployables and the rest. The highest memory use was 4,282 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla run?

On Linux, [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla online, and how reliable is it?

[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla is listed as online now. The uptime it reports puts the last restart at about 8 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla located?

In Asia, [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla lists itself with its EA tag. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 139.99.124.11:28015.

Wipe log

What does wipe day look like on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

31 players on average was the busiest its recent wipes drew. At 18 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. By day 8.5 the crowd fell to below half when it did not hold.

What is the wipe schedule on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

Its schedule cannot be confirmed from the record, too few of [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla's wipes being on record, so the prediction follows its tag. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Made 13 hours ago, the current world is what it runs now. A wipe every two weeks is published in its tags.

Population

How does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla rank against other Rust servers?

[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla ranks #1,601 on seven-day player hours: top 7% overall and #158 in Asia.

How busy is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

Of its 200 slots, [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla currently has 11 filled. Stored history gives a seven-day average of 4 players and a peak of 15. An average of 14 players at 07:00 UTC made that the busiest hour of the last 48.

Map and rules

What are the rules and settings on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

No gather rate is stated in the name of [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. Under Community in the server browser, this community server is listed. The plugin count is Oxide. The name vanilla is used here: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. VAC from Valve is switched on.

Which map does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla run?

Seed 1444129400, size 3,500: such is the procedural map [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

Press F1 in Rust to open the console, then enter client.connect 139.99.124.11:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. You will find its website at https://discord.com/invite/G4kV5sDrjr.

The label explained

Server tags

What each tag this server publishes means.

Published as mp200,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode The game mode is standard Rust survival.
mp200
Max players The server holds 200 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly A wipe every fortnight.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.

Region

EA
East Asia East Asia is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.