The server's own banner, as it publishes it
Exhibit no. 11,200Acc. 2026.11200
JumpRust.com - Test
Rust server, EA · in the archive since 17 October 2026
Offline EA 162.222.17.239:26666 checked 1d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
17 Oct Last seen 22 Oct09:48 25 Oct14:18 27 Oct10:13 27 Oct16:52 5 Nov19:00 · FW 10 Nov16:52 24 Nov16:52 3 Dec19:00 · FW 8 Dec16:52
a wipe on recordthe monthly force wipeexpectedlast seen, 27 Oct 2026, 17:15 UTCAll times UTC.
The record of each wipe
-
Tue 27 Oct 202616:52 UTC1d ago
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Tue 27 Oct 202610:13 UTC2d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
-
Sun 25 Oct 202614:18 UTC3d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 1.8 days
- Players before
- 1
-
Thu 22 Oct 202609:48 UTC7d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 3.2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
- 7d 4hThu 5 Nov, 19:00 UTCFW
- 12d 2hTue 10 Nov, 16:52 UTC
- 26d 2hTue 24 Nov, 16:52 UTC
- 35d 4hThu 3 Dec, 19:00 UTCFW
- 40d 2hTue 8 Dec, 16:52 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers, top 81% in EA. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
Who runs JumpRust.com - Test?
JumpRust.com - Test and 15 other servers we track share a jumprust.com hostname, so the same operator most likely runs them.
What do the server tags on JumpRust.com - Test mean?
These tags from JumpRust.com - Test, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are set on this server; ts32 (Group limit): Teams are capped at 32; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings; EA (East Asia): Its entry in the server browser sits under East Asia. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include JumpRust.com - Test?
The Rust Server History lists that feature JumpRust.com - Test are: Modded Rust servers: the record. It appears under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Server record
Does JumpRust.com - Test run smoothly?
Across the last 48 hours it averaged 30 server fps; the low was 30. As many as 503 entities were in the world: buildings, deployables and the rest. Memory use peaked at 1,128 MB. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does JumpRust.com - Test run?
On Windows, JumpRust.com - Test runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.
Is JumpRust.com - Test online, and how reliable is it?
The record shows JumpRust.com - Test offline at this moment, last seen 45 hours ago. Going by its reported uptime, it restarted about 13 minutes ago. 7 of 168 hours, or 4% of the time, over the last 7 full days. The first sighting by Rust Server History was on 17 October 2026.
Where is JumpRust.com - Test located?
The EA tag is how JumpRust.com - Test lists itself in Asia. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 162.222.17.239:26666.
Wipe log
What does wipe day look like on JumpRust.com - Test?
1 players on average was the busiest its recent wipes drew. On the latest wipe, 0 hours after the wipe, the crowd peaked.
What is the wipe schedule on JumpRust.com - Test?
The prediction follows its tag because the record holds too few of JumpRust.com - Test's wipes to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. Made 45 hours ago, the current world is what it runs now. The tags list a wipe schedule of every two weeks.
Player record
How does JumpRust.com - Test rank against other Rust servers?
JumpRust.com - Test takes #442 in Asia on seven-day player hours, with #11,200 overall and a place in the top 50% of all ranked servers.
How busy is JumpRust.com - Test?
The last sighting of JumpRust.com - Test in the live count was 45 hours ago; it is offline now. Stored history gives a seven-day average of 0 players and a peak of 1. The busiest hour of the last 48 was 17:00 UTC, averaging 1 players.
Map and rules
What are the rules and settings on JumpRust.com - Test?
The name of JumpRust.com - Test carries no gather rate. The group limit is 32 players. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. The server applies the label vanilla: rates, kits and rules are as Facepunch ships them. The anti-cheat VAC from Valve is active.
Which map does JumpRust.com - Test run?
A procedural map of size 1,000 with seed 1337 is what JumpRust.com - Test runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. Its map carries the name: ✿ JumpRust.com日本™ FPS+.
Joining the server
How do I join JumpRust.com - Test?
Press F1 in Rust to open the console, then enter client.connect 162.222.17.239:26666 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://jumprust.com is where its website is.
The label explained
Server tags
What each tag this server publishes means.
Published as mp0,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts32,^o^z
Game
gmrust
mp0
ts32
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^o
^z
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.