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Exhibit no. 5,249Acc. 2026.5249
PureGaming
Rust server · in the archive since 14 October 2026
Online 157.85.86.168:20340 checked 10m ago
The timeline
World resets
A new world every few hours; none of these counts as a wipe. Newest first.
The resets on record
-
Tue 27 Oct 202623:35 UTC1d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
-
Tue 27 Oct 202623:27 UTC1d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Mon 26 Oct 202622:18 UTC2d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
-
Mon 26 Oct 202622:06 UTC2d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Mon 26 Oct 202621:22 UTC2d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
-
Wed 14 Oct 202617:13 UTC14d ago
- Peak
- 1
- Crowd
- held half
- Lasted
- 12.2 days
- Players before
- 1
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on PureGaming mean?
These tags from PureGaming, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp5 (Max players): 5 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include PureGaming?
These Rust Server History lists include PureGaming: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server record
Does PureGaming run smoothly?
199 server fps on average over the last 48 hours, never below 129. Buildings, deployables and everything else in the world came to as many as 47,892 entities. Memory use peaked at 3,550 MB. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does PureGaming run?
The recorded build for PureGaming is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.
Is PureGaming online, and how reliable is it?
The live count shows PureGaming online right now. The uptime it reports puts the last restart at about 1 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. The first sighting by Rust Server History was on 14 October 2026.
Where is PureGaming located?
There is no region published by PureGaming. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 157.85.86.168:20340.
Wipe log
What is the wipe schedule on PureGaming?
Every few hours PureGaming makes a new world, and none of those resets counts as a wipe, so no wipe schedule is kept.
Population
How does PureGaming rank against other Rust servers?
The last seven days of player hours place PureGaming at #5,249, among the top 24% of all ranked servers.
How busy is PureGaming?
Against 5 slots, PureGaming records 0 players right now. The seven-day average stands at 0 players; the peak is 1. Stored history puts the busiest hour of the past 48 at 00:00 UTC, averaging 1 players.
Map and rules
What are the rules and settings on PureGaming?
No gather rate is stated in the name of PureGaming. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched on.
Which map does PureGaming run?
A procedural map of size 3,000 with seed 68 is what PureGaming runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.
Join record
How do I join PureGaming?
Enter client.connect 157.85.86.168:20340 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp5
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.