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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 14,685Acc. 2026.14685

build

Rust server · in the archive since 13 September 2026

Online 151.80.25.50:28011 checked 9m ago

To visit
Players now 0/ 5
0% full
7-day average0peak 1
Rank#14,685top 66%
Last wipe27d agoThu 1 Oct, 17:57 UTC · no schedule published
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 05:25 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202617:57 UTC FW27d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 13hThu 5 Nov, 19:00 UTCFW
  2. 35d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75106:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Folder 2

Server performance

00.511.5206:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on build mean?

You can see the tags build publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Slot count: 5; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include build?

These Rust Server History lists include build: Rust build servers: the record and Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Does build run smoothly?

1 server fps on average over the last 48 hours, never below 1. As many as 101,383 entities were in the world: buildings, deployables and the rest. The highest memory use was 2,936 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does build run?

On Linux, build runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is build online, and how reliable is it?

At this moment build is online. Going by its reported uptime, it restarted about 2 days 22 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is build located?

There is no region published by build. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 151.80.25.50:28011.

Wipe log

What does wipe day look like on build?

At their busiest, its recent wipes drew an average of 0 players. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on build?

build wipes with the force wipe, once a month. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. The world it runs now dates from 27 days 11 hours ago.

Population

How does build rank against other Rust servers?

Over seven days of player hours, build ranks #14,685, inside the top 66% of all ranked servers.

How busy is build?

Against 5 slots, build records 0 players right now. Stored history gives a seven-day average of 0 players and a peak of 1. Stored history puts the busiest hour of the past 48 at 16:00 UTC, averaging 0 players.

Rules, map

What are the rules and settings on build?

The name of build carries no gather rate. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is active.

Which map does build run?

Generated by the game at size 4,250 with seed 2665, the map on build is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map.

Join record

How do I join build?

Enter client.connect 151.80.25.50:28011 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players Slot count: 5.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.