The server's own banner, as it publishes it
Exhibit no. 994Acc. 2026.0994
[CAN] Facepunch 1
Rust server · in the archive since 13 September 2026
Online 148.113.198.4:28015 checked 9m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 1 Oct17:40 · FW 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 13:30 UTCAll times UTC.
The record of each wipe
-
Thu 1 Oct 202617:40 UTC FW26d ago
- Peak
- 23
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence
Coming wipes
- 8d 5hThu 5 Nov, 19:00 UTCFW
- 36d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 45 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
Who runs [CAN] Facepunch 1?
A playrust.com hostname is published by [CAN] Facepunch 1 and by 124 other servers we track, which points to the same operator.
What do the server tags on [CAN] Facepunch 1 mean?
These tags from [CAN] Facepunch 1, read by the game's server browser, are: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp400 (Max players): 400 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^m (Monthly): Facepunch's force wipe falls on this server, and a wipe comes once a month; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc2 (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include [CAN] Facepunch 1?
The Rust Server History lists that feature [CAN] Facepunch 1 are: Rust tutorial servers: the record, Official Rust servers: the record and The vanilla Rust servers on record. It appears under these filters on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Server entry
Does [CAN] Facepunch 1 run smoothly?
Across the last 48 hours it averaged 276 server fps; the low was 235. As many as 140,973 entities were in the world: buildings, deployables and the rest. Memory use peaked at 5,689 MB. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does [CAN] Facepunch 1 run?
The recorded build for [CAN] Facepunch 1 is Rust network protocol 2635 and build 168909 on Windows. The protocol must match to join, and Steam handles that update.
Is [CAN] Facepunch 1 online, and how reliable is it?
At this moment [CAN] Facepunch 1 is online. The uptime it reports puts the last restart at about 41 minutes ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. The first sighting by Rust Server History was on 13 September 2026.
Where is [CAN] Facepunch 1 located?
You will find no region published by [CAN] Facepunch 1. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 148.113.198.4:28015 as the address.
Wipe history
What does wipe day look like on [CAN] Facepunch 1?
23 players on average was the busiest its recent wipes drew. On the latest wipe, 45 hours after the wipe, the crowd peaked.
What is the wipe schedule on [CAN] Facepunch 1?
Once a month [CAN] Facepunch 1 wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now dates from 26 days 19 hours ago. The tags list a monthly wipe schedule.
Player record
How does [CAN] Facepunch 1 rank against other Rust servers?
The last seven days of player hours place [CAN] Facepunch 1 at #994, among the top 4% of all ranked servers.
How busy is [CAN] Facepunch 1?
Of its 400 slots, [CAN] Facepunch 1 currently has 6 filled. Stored history gives a seven-day average of 9 players and a peak of 21. The busiest hour of the last 48 was 21:00 UTC, averaging 17 players.
Rules, map
What are the rules and settings on [CAN] Facepunch 1?
You will not find a gather rate in the name of [CAN] Facepunch 1. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. It appears in Rust's Official tab in game. The name vanilla is used here: facepunch's release, unchanged: rates, kits and rules stand as shipped. VAC from Valve is switched on.
Which map does [CAN] Facepunch 1 run?
Seed 875579406, size 4,500: such is the procedural map [CAN] Facepunch 1 runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.
How to join
How do I join [CAN] Facepunch 1?
Entering client.connect 148.113.198.4:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp400,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8
On Rust Server History
Game
gmrust
mp400
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^t
Other
sc2
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.