The server's own banner, as it publishes it
Exhibit no. 1,510Acc. 2026.1510
FAR: Chill PvE [EU Biweekly]
Rust server, EU · in the archive since 13 September 2026
Online EU 147.93.126.229:28015 checked 10m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 17 Sep18:17 1 Oct18:14 · FW 15 Oct18:15 5 Nov19:00 · FW 12 Nov18:15 3 Dec19:00 · FW 10 Dec18:15
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 02:40 UTCAll times UTC.
The record of each wipe
-
Thu 15 Oct 202618:15 UTC13d ago
- Peak
- 14
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Thu 1 Oct 202618:14 UTC FW27d ago
- Peak
- 12
- Crowd
- halved by day 11
- Lasted
- 14 days
- Players before
- 0
-
Thu 17 Sep 202618:17 UTC41d ago
- Peak
- 18
- Crowd
- halved by day 6
- Lasted
- 14 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
- 7d 16hThu 5 Nov, 19:00 UTCFW
- 14d 15hThu 12 Nov, 18:15 UTC
- 35d 16hThu 3 Dec, 19:00 UTCFW
- 42d 15hThu 10 Dec, 18:15 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 14, 23 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on FAR: Chill PvE [EU Biweekly] mean?
You can see the tags FAR: Chill PvE [EU Biweekly] publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): The server holds 50 slots; ts5 (Group limit): A team may hold no more than 5; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^y (Carbon): Carbon is the plugin framework in use; EU (Europe): Its entry in the server browser sits under Europe. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include FAR: Chill PvE [EU Biweekly]?
These Rust Server History lists include FAR: Chill PvE [EU Biweekly]: European Rust servers, Rust community servers, Rust PvE servers, on record and The vanilla Rust servers on record. It appears under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server record
Does FAR: Chill PvE [EU Biweekly] run smoothly?
27 server fps on average over the last 48 hours, never below 9. Buildings, deployables and everything else in the world came to as many as 137,916 entities. Memory use peaked at 4,642 MB. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does FAR: Chill PvE [EU Biweekly] run?
Rust network protocol 2635 and build 168909 is the build FAR: Chill PvE [EU Biweekly] runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is FAR: Chill PvE [EU Biweekly] online, and how reliable is it?
The live count shows FAR: Chill PvE [EU Biweekly] online right now. Going by its reported uptime, it restarted about 21 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. The first sighting by Rust Server History was on 13 September 2026.
Where is FAR: Chill PvE [EU Biweekly] located?
The EU tag is how FAR: Chill PvE [EU Biweekly] lists itself in Europe. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 147.93.126.229:28015.
Wipe log
What does wipe day look like on FAR: Chill PvE [EU Biweekly]?
15 players on average was the busiest its recent wipes drew. 23 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe it stayed in 0% of its recent wipes. The fall below half came by day 8.5 in those wipes where it didn't hold.
What is the wipe schedule on FAR: Chill PvE [EU Biweekly]?
Wipes on FAR: Chill PvE [EU Biweekly] follow a every 4 weeks on Thursday at 18:15 UTC pattern. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. Made 13 days 8 hours ago, the current world is what it runs now. Its tags carry a wipe schedule of every two weeks.
Player counts
How does FAR: Chill PvE [EU Biweekly] rank against other Rust servers?
FAR: Chill PvE [EU Biweekly] ranks #1,510 on seven-day player hours: top 7% overall and #603 in Europe.
How busy is FAR: Chill PvE [EU Biweekly]?
Of its 50 slots, FAR: Chill PvE [EU Biweekly] currently has 0 filled. A seven-day average of 4 players is recorded, with a peak of 17. The busiest hour of the last 48 was 20:00 UTC, averaging 7 players.
Rules, map
What are the rules and settings on FAR: Chill PvE [EU Biweekly]?
You will not find a gather rate in the name of FAR: Chill PvE [EU Biweekly]. No group may exceed 5 players. Recorded as pve, with this note: player combat is not allowed. The server browser lists it under Community, as a community server. Carbon plugins are running. Vanilla is its own description: rates, kits and rules are as Facepunch ships them. VAC from Valve is switched on.
Which map does FAR: Chill PvE [EU Biweekly] run?
Generated by the game at size 4,250 with seed 1869056560, the map on FAR: Chill PvE [EU Biweekly] is procedural. One size and seed produce one map, which RustMaps can show you from this page.
Joining the server
How do I join FAR: Chill PvE [EU Biweekly]?
Enter client.connect 147.93.126.229:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://discord.com/invite/ZTSQ43gcGV is where its website is.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2635,^y,^b,^v,EU,^p,gmrust,cs168909,ts5
Game
gmrust
mp50
ts5
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Gameplay
^p
Mods and access
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.