The server's own banner, as it publishes it
Exhibit no. 11,114Acc. 2026.11114
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop
Rust server · in the archive since 13 September 2026
Online 138.201.250.71:28015 checked 6m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 18 Sep15:41 26 Sep22:33 28 Sep13:57 1 Oct20:26 · FW 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 21:00 UTCAll times UTC.
The record of each wipe
-
Thu 1 Oct 202620:26 UTC FW27d ago
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Mon 28 Sep 202613:57 UTC30d ago
- Peak
- 1
- Crowd
- held half
- Lasted
- 3.3 days
- Players before
- 0
-
Sat 26 Sep 202622:33 UTC31d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 1.6 days
- Players before
- 0
-
Fri 18 Sep 202615:41 UTC40d ago
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 8.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
- 7d 21hThu 5 Nov, 19:00 UTCFW
- 35d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop mean?
These tags from [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, read by the game's server browser, are: gmvanilla (Game mode): This server runs vanilla survival; mp100 (Max players): 100 slots are set on this server; ts20 (Group limit): Teams are capped at 20; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe falls on this server, and a wipe comes once a month; ^p (PvE): Player combat is off: the world is the threat; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
These Rust Server History lists include [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: Modded Rust servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server entry
Does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop run smoothly?
60 server fps on average over the last 48 hours, never below 40. As many as 158,695 entities were in the world: buildings, deployables and the rest. Up to 6,391 MB of memory was used. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop run?
The recorded build for [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is Rust network protocol 2635 and build 168909 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop online, and how reliable is it?
The live count shows [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop online right now. Going by its reported uptime, it restarted about 2 days 19 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. The first sighting by Rust Server History was on 13 September 2026.
Where is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop located?
You will find no region published by [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 138.201.250.71:28015 as the address.
Wipe log
What does wipe day look like on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
An average peak of 2 players was drawn by its recent wipes. 46 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The fall below half came by day 2 in those wipes where it didn't hold.
What is the wipe schedule on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
The force wipe is the only wipe on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, once a month. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. The world it runs now dates from 27 days ago. A monthly wipe schedule is published in its tags.
Population
How does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop rank against other Rust servers?
Over seven days of player hours, [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop ranks #11,114, inside the top 50% of all ranked servers.
How busy is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
Against 100 slots, [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop records 0 players right now. A seven-day average of 0 players is recorded, with a peak of 2.
Rules, map
What are the rules and settings on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
No gather rate is stated in the name of [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. You may play in groups of up to 20 players. Recorded as pve, with this note: player combat is not allowed. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. The anti-cheat VAC from Valve is active.
Which map does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop run?
Seed 496957, size 5,000: such is the procedural map [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.
How to join
How do I join [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
Entering client.connect 138.201.250.71:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp100,ptrak,$r?,v2635,^m,^p,gmvanilla,cs168909,ts20,^o^z
Game
gmvanilla
mp100
ts20
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.