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Exhibit no. 15,270Acc. 2026.15270

ThievingRaccoonTest

Rust server, NA · in the archive since 13 September 2026

Online NA 135.148.137.170:60400 checked 11m ago

monthly wipes moddedoxidepve
To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#15,270top 69% · #1491 in NA
Last wipe18d agoSun 11 Oct, 11:50 UTC · monthly schedule
Next wipe6d 14hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 04:45 UTCAll times UTC.

The record of each wipe

  1. Sun 11 Oct 202611:50 UTC18d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 14h. The force wipe · high confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  1. 6d 14hThu 5 Nov, 19:00 UTCFW
  2. 34d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123405:0014:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040005:0014:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on ThievingRaccoonTest mean?

These tags from ThievingRaccoonTest, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include ThievingRaccoonTest?

These Rust Server History lists include ThievingRaccoonTest: Modded Rust servers: the record, Rust PvE servers, on record and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

The record

Does ThievingRaccoonTest run smoothly?

Averaged over the last 48 hours: 233 server fps, with 213 the lowest. As many as 54,776 entities were in the world: buildings, deployables and the rest. Up to 3,760 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does ThievingRaccoonTest run?

On Linux, ThievingRaccoonTest runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is ThievingRaccoonTest online, and how reliable is it?

At this moment ThievingRaccoonTest is online. The uptime it reports puts the last restart at about 47 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is ThievingRaccoonTest located?

In North America, ThievingRaccoonTest lists itself with its NA tag. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 135.148.137.170:60400.

Wipe record

What does wipe day look like on ThievingRaccoonTest?

An average peak of 0 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on ThievingRaccoonTest?

ThievingRaccoonTest wipes with the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. Made 18 days 17 hours ago, the current world is what it runs now. Its tags carry a monthly wipe schedule.

Player record

How does ThievingRaccoonTest rank against other Rust servers?

ThievingRaccoonTest ranks #15,270 on seven-day player hours: top 69% overall and #1,491 in North America.

How busy is ThievingRaccoonTest?

0 players are on ThievingRaccoonTest at present, from 100 slots. An average of 0 players is recorded across the last seven days.

Rules, map

What are the rules and settings on ThievingRaccoonTest?

You will not find a gather rate in the name of ThievingRaccoonTest. No group may exceed 8 players, the default set by the game. pve is the game mode, fighting other players is excluded. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC from Valve is switched on.

Which map does ThievingRaccoonTest run?

Generated by the game at size 3,800 with seed 1, the map on ThievingRaccoonTest is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. Under map name, the entry reads: Custom Map.

Join record

How do I join ThievingRaccoonTest?

Entering client.connect 135.148.137.170:60400 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slot count: 100.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly A monthly wipe applies here, as does the force wipe from Facepunch.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.