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Exhibit no. 5,029Acc. 2026.5029

Zoo Crew

Rust server · in the archive since 25 September 2026

Online 135.148.10.248:24540 checked 13m ago

moddedoxide
To visit
Players now 0/ 3
0% full
7-day average0peak 2
Rank#5,029top 23%
No wipesresets9 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

The timeline

World resets

A new world every few hours; none of these counts as a wipe. Newest first.

The resets on record

  1. Thu 29 Oct 202606:33 UTC7h ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  2. Thu 29 Oct 202600:58 UTC13h ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  3. Wed 28 Oct 202613:16 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  4. Wed 28 Oct 202610:35 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  5. Wed 28 Oct 202610:04 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  6. Sun 25 Oct 202600:36 UTC4d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  7. Sun 25 Oct 202600:10 UTC4d ago
    Peak
    2
    Crowd
    held half
    Lasted
    3.4 days
    Players before
    0
  8. Sat 24 Oct 202615:36 UTC4d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  9. Sat 24 Oct 202614:33 UTC4d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  10. Sun 18 Oct 202604:19 UTC11d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
Open the archive box: 7 earlier resets
  1. Sun 18 Oct 202604:01 UTC11d ago
    Peak
    2
    Crowd
    halved by day 2
    Lasted
    6.4 days
    Players before
    0
  2. Mon 5 Oct 202617:04 UTC23d ago
    Peak
    2
    Crowd
    halved by day 2
    Lasted
    12.5 days
    Players before
    0
  3. Fri 2 Oct 202601:22 UTC27d ago
    Peak
    2
    Crowd
    held half
    Lasted
    3.7 days
    Players before
    1
  4. Wed 30 Sep 202623:18 UTC28d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  5. Wed 30 Sep 202623:14 UTC28d ago
    Peak
    2+1 in the queue
    Crowd
    –
    Lasted
    1.1 days
    Players before
    2
  6. Sat 26 Sep 202621:12 UTC32d ago
    Peak
    2
    Crowd
    held half
    Lasted
    4.1 days
    Players before
    2
  7. Fri 25 Sep 202622:40 UTC33d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5215:0022:0004:0013:0006:0013:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040015:0022:0004:0013:0006:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Zoo Crew mean?

You can see the tags Zoo Crew publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp3 (Max players): 3 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Zoo Crew?

The Rust Server History lists that feature Zoo Crew are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

The record

Does Zoo Crew run smoothly?

112 server fps on average over the last 48 hours, never below 23. As many as 119,549 entities were in the world: buildings, deployables and the rest. Memory use peaked at 4,886 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Zoo Crew run?

On Linux, Zoo Crew runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Zoo Crew online, and how reliable is it?

At this moment Zoo Crew is online. Going by its reported uptime, it restarted about 4 hours ago. Of 168 hours in the last 7 full days, 127 were up: 76% of the time. The first sighting by Rust Server History was on 25 September 2026.

Where is Zoo Crew located?

No region is published by Zoo Crew. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 135.148.10.248:24540 as the address.

Wipe log

What is the wipe schedule on Zoo Crew?

A new world is made every few hours on Zoo Crew, none of which counts as a wipe; the server keeps no wipe schedule.

Population

How does Zoo Crew rank against other Rust servers?

Player hours over the last seven days put Zoo Crew at #5,029: a place in the top 23% of all ranked servers.

How busy is Zoo Crew?

Against 3 slots, Zoo Crew records 0 players right now. A seven-day average of 0 players is recorded, with a peak of 2. The busiest hour of the last 48 was 22:00 UTC, averaging 2 players.

Rules and settings

What are the rules and settings on Zoo Crew?

No gather rate is stated in the name of Zoo Crew. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. VAC from Valve is switched on.

Which map does Zoo Crew run?

A procedural map of size 4,250 with seed 1903 is what Zoo Crew runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

Join record

How do I join Zoo Crew?

Enter client.connect 135.148.10.248:24540 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp3
Max players 3 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.