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Exhibit no. 2,604Acc. 2026.2604
Pandemic PvE - Practically Complete PvE Protection
Rust server, NA · in the archive since 13 September 2026
Online NA 115.42.46.218:28035 checked 14m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 1 Oct17:59 · FW 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 12:55 UTCAll times UTC.
The record of each wipe
-
Thu 1 Oct 202617:59 UTC FW27d ago
- Peak
- 12
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
- 7d 5hThu 5 Nov, 19:00 UTCFW
- 35d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 8 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 12% of all ranked servers, top 23% in NA. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Pandemic PvE - Practically Complete PvE Protection mean?
These tags from Pandemic PvE - Practically Complete PvE Protection, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts12 (Group limit): A team may hold no more than 12; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^m (Monthly): On a monthly schedule the server wipes with Facepunch's force wipe; ^r (Roleplay): Roleplay is the format here; ^p (PvE): Player combat is off: the world is the threat; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; NA (North America): North America is the region the server browser files it under. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Pandemic PvE - Practically Complete PvE Protection?
These Rust Server History lists include Pandemic PvE - Practically Complete PvE Protection: Modded Rust servers: the record, Rust PvE servers, on record, Rust roleplay servers on record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server record
Does Pandemic PvE - Practically Complete PvE Protection run smoothly?
Across the last 48 hours it averaged 80 server fps; the low was 54. Buildings, deployables and everything else in the world came to as many as 167,814 entities. Memory use peaked at 4,910 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does Pandemic PvE - Practically Complete PvE Protection run?
Rust network protocol 2635 and build 168909 is the build Pandemic PvE - Practically Complete PvE Protection runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Pandemic PvE - Practically Complete PvE Protection online, and how reliable is it?
At this moment Pandemic PvE - Practically Complete PvE Protection is online. Going by its reported uptime, it restarted about 8 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. 13 September 2026 is when Rust Server History first saw it.
Where is Pandemic PvE - Practically Complete PvE Protection located?
In North America, Pandemic PvE - Practically Complete PvE Protection lists itself with its NA tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 115.42.46.218:28035 as the address.
Wipe history
What does wipe day look like on Pandemic PvE - Practically Complete PvE Protection?
At their busiest, its recent wipes drew an average of 12 players. On the latest wipe, 8 hours after the wipe, the crowd peaked.
What is the wipe schedule on Pandemic PvE - Practically Complete PvE Protection?
The force wipe is the only wipe on Pandemic PvE - Practically Complete PvE Protection, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Made 27 days 18 hours ago, the current world is what it runs now. The tags list a monthly wipe schedule.
Player record
How does Pandemic PvE - Practically Complete PvE Protection rank against other Rust servers?
Pandemic PvE - Practically Complete PvE Protection ranks #2,604 on seven-day player hours: top 12% overall and #423 in North America.
How busy is Pandemic PvE - Practically Complete PvE Protection?
Against 50 slots, Pandemic PvE - Practically Complete PvE Protection records 0 players right now. A seven-day average of 1 players is recorded, with a peak of 7. The busiest hour of the last 48 was 01:00 UTC, averaging 3 players.
Rules, map
What are the rules and settings on Pandemic PvE - Practically Complete PvE Protection?
No gather rate is stated in the name of Pandemic PvE - Practically Complete PvE Protection. The group limit is 12 players. roleplay is the game mode, jobs and towns under roleplay rules. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. The anti-cheat VAC from Valve is active.
Which map does Pandemic PvE - Practically Complete PvE Protection run?
Seed 809082222, size 4,500: such is the procedural map Pandemic PvE - Practically Complete PvE Protection runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.
Joining the server
How do I join Pandemic PvE - Practically Complete PvE Protection?
Entering client.connect 115.42.46.218:28035 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://www.youtube.com/@PandemicPvE?cbrd=1&ucbcb=1 is where its website is.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2635,^m,^r,NA,^p,gmrust,cs168909,ts12,^o^z
Game
gmrust
mp50
ts12
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^r
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.