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Exhibit no. 3,172Acc. 2026.3172

TW_LOCAL_台灣原倍服_10/26~11/06_

Rust server · in the archive since 13 September 2026

Online 114.35.125.19:28015 checked 11m ago

monthly wipes hardcore
To visit
Players now 5/ 100
5% full
7-day average1peak 16
Rank#3,172top 14%
Last wipe3d agoMon 26 Oct, 06:51 UTC · monthly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 19:20 UTCAll times UTC.

The record of each wipe

  1. Mon 26 Oct 202606:51 UTC3d ago
    Peak
    4
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Thu 1 Oct 202618:13 UTC FW28d ago
    Peak
    7
    Crowd
    halved by day 20
    Lasted
    24.5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

24.5 daysusual gapbetween real wipes
6wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 20

Coming wipes

  1. 6d 23hThu 5 Nov, 19:00 UTCFW
  2. 34d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 26 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 7 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0510152020:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on TW_LOCAL_台灣原倍服_10/26~11/06_ mean?

The game's server browser reads these tags published by TW_LOCAL_台灣原倍服_10/26~11/06_: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^h (Hardcore): Fewer helpers and a harsher survival: Facepunch's hardcore mode. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include TW_LOCAL_台灣原倍服_10/26~11/06_?

These Rust Server History lists include TW_LOCAL_台灣原倍服_10/26~11/06_: Rust community servers. These filters on the server list bring it up: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore; Server tag: Monthly ^m and Hardcore ^h; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

The record

Does TW_LOCAL_台灣原倍服_10/26~11/06_ run smoothly?

149 server fps on average over the last 48 hours, never below 44. As many as 118,943 entities were in the world: buildings, deployables and the rest. Memory use peaked at 4,361 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does TW_LOCAL_台灣原倍服_10/26~11/06_ run?

The recorded build for TW_LOCAL_台灣原倍服_10/26~11/06_ is Rust network protocol 2635 and build 168909 on Windows. The protocol must match to join, and Steam handles that update.

Is TW_LOCAL_台灣原倍服_10/26~11/06_ online, and how reliable is it?

At this moment TW_LOCAL_台灣原倍服_10/26~11/06_ is online. Going by its reported uptime, it restarted about 3 days 11 hours ago. 153 of 168 hours, or 91% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.

Where is TW_LOCAL_台灣原倍服_10/26~11/06_ located?

Its name points to Asia, though TW_LOCAL_台灣原倍服_10/26~11/06_ publishes no region tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 114.35.125.19:28015.

Wipe record

What does wipe day look like on TW_LOCAL_台灣原倍服_10/26~11/06_?

At their busiest, its recent wipes drew an average of 6 players. On the latest wipe, 7 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 20 the crowd fell to below half when it did not hold.

What is the wipe schedule on TW_LOCAL_台灣原倍服_10/26~11/06_?

Once a month TW_LOCAL_台灣原倍服_10/26~11/06_ wipes, with the force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. The world it runs now dates from 3 days 12 hours ago. Its tags carry a monthly wipe schedule.

Player counts

How does TW_LOCAL_台灣原倍服_10/26~11/06_ rank against other Rust servers?

Over seven days of player hours, TW_LOCAL_台灣原倍服_10/26~11/06_ ranks #3,172, inside the top 14% of all ranked servers.

How busy is TW_LOCAL_台灣原倍服_10/26~11/06_?

Against 100 slots, TW_LOCAL_台灣原倍服_10/26~11/06_ records 5 players right now. A seven-day average of 1 players is recorded, with a peak of 16. Stored history puts the busiest hour of the past 48 at 16:00 UTC, averaging 11 players.

Rules, map

What are the rules and settings on TW_LOCAL_台灣原倍服_10/26~11/06_?

No gather rate is stated in the name of TW_LOCAL_台灣原倍服_10/26~11/06_. The limit of 8 players per group is the game's default. hardcore is the game mode, Facepunch's mode at its hardest. Fighting and raiding between players are permitted. Under Community in the server browser, this community server is listed. The anti-cheat VAC from Valve is active.

Which map does TW_LOCAL_台灣原倍服_10/26~11/06_ run?

A procedural map of size 4,500 with seed 1962309386 is what TW_LOCAL_台灣原倍服_10/26~11/06_ runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join TW_LOCAL_台灣原倍服_10/26~11/06_?

Entering client.connect 114.35.125.19:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://discord.com/invite/GWWaE7nkr2 is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,^m,^h,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slot count: 100.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly A monthly wipe applies here, as does the force wipe from Facepunch.

Difficulty

^h
Hardcore Fewer helpers and a harsher survival: Facepunch's hardcore mode.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.