The server's own banner, as it publishes it
Exhibit no. 814Acc. 2026.0814
[SEA] Facepunch 1
Rust server · in the archive since 13 September 2026
Online 15.235.180.212:28015 checked 11m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 1 Oct17:42 · FW 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 23:00 UTCAll times UTC.
The record of each wipe
-
Thu 1 Oct 202617:42 UTC FW28d ago
- Peak
- 69
- Crowd
- –
- Lasted
- running
- Players before
- 6
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence
Coming wipes
- 6d 19hThu 5 Nov, 19:00 UTCFW
- 34d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 69, 20 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
Who runs [SEA] Facepunch 1?
A playrust.com hostname is published by [SEA] Facepunch 1 and by 124 other servers we track, which points to the same operator.
What do the server tags on [SEA] Facepunch 1 mean?
The game's server browser reads these tags published by [SEA] Facepunch 1: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): This server runs standard Rust survival; mp300 (Max players): The server holds 300 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^t (Tutorial on): Facepunch's tutorial is open to new players here; sc2 (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include [SEA] Facepunch 1?
The Rust Server History lists that feature [SEA] Facepunch 1 are: Rust tutorial servers: the record, Official Rust servers: the record and The vanilla Rust servers on record. It appears under these filters on the server list: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
The record
Does [SEA] Facepunch 1 run smoothly?
Averaged over the last 48 hours: 146 server fps, with 103 the lowest. Buildings, deployables and everything else in the world came to as many as 143,413 entities. Up to 5,823 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does [SEA] Facepunch 1 run?
The recorded build for [SEA] Facepunch 1 is Rust network protocol 2635 and build 168909 on Windows. The protocol must match to join, and Steam handles that update.
Is [SEA] Facepunch 1 online, and how reliable is it?
[SEA] Facepunch 1 is listed as online now. About 9 hours ago is when it last restarted, judged by the uptime it reports. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. 13 September 2026 is when Rust Server History first saw it.
Where is [SEA] Facepunch 1 located?
Its name points to Asia, though [SEA] Facepunch 1 publishes no region tag. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 15.235.180.212:28015.
Wipe history
What does wipe day look like on [SEA] Facepunch 1?
At their busiest, its recent wipes drew an average of 69 players. On the latest wipe, 20 hours after the wipe, the crowd peaked.
What is the wipe schedule on [SEA] Facepunch 1?
Once a month [SEA] Facepunch 1 wipes, with the force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. Made 28 days 5 hours ago, the current world is what it runs now. The tags list a monthly wipe schedule.
Player record
How does [SEA] Facepunch 1 rank against other Rust servers?
Over seven days of player hours, [SEA] Facepunch 1 ranks #814, inside the top 4% of all ranked servers.
How busy is [SEA] Facepunch 1?
Against 300 slots, [SEA] Facepunch 1 records 3 players right now. Stored history gives a seven-day average of 13 players and a peak of 36. An average of 22 players at 16:00 UTC made that the busiest hour of the last 48.
Rules and settings
What are the rules and settings on [SEA] Facepunch 1?
You will not find a gather rate in the name of [SEA] Facepunch 1. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. PvP and raiding are enabled. Rust's in-game Official tab carries this entry. Vanilla is its own description: facepunch's release, unchanged: rates, kits and rules stand as shipped. VAC from Valve is switched on.
Which map does [SEA] Facepunch 1 run?
A procedural map of size 4,500 with seed 183258278 is what [SEA] Facepunch 1 runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.
Join record
How do I join [SEA] Facepunch 1?
Press F1 in Rust to open the console, then enter client.connect 15.235.180.212:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp300,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8
On Rust Server History
Game
gmrust
mp300
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^t
Other
sc2
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.