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Exhibit no. 10,157Acc. 2026.10157

Staging Dev Server (Carbon)

Rust server · in the archive since 17 September 2026

Offline 104.28.198.248:28015 checked 15h ago

moddedcarbon
To visit
Players now 0/ 50
0% full
7-day average0peak 1
Rank#10,157top 46%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

The timeline

World resets

A new world every few hours; none of these counts as a wipe. Newest first.

The resets on record

  1. Tue 27 Oct 202617:06 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  2. Tue 27 Oct 202615:43 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  3. Tue 27 Oct 202615:35 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  4. Fri 23 Oct 202619:36 UTC5d ago
    Peak
    0
    Crowd
    –
    Lasted
    3.8 days
    Players before
    1
  5. Thu 22 Oct 202605:27 UTC6d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.6 days
    Players before
    1
  6. Mon 19 Oct 202617:22 UTC9d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.5 days
    Players before
    1
  7. Sun 18 Oct 202618:16 UTC10d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    1
  8. Mon 5 Oct 202619:17 UTC23d ago
    Peak
    1
    Crowd
    held half
    Lasted
    13 days
    Players before
    0
  9. Mon 5 Oct 202611:22 UTC23d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  10. Sat 3 Oct 202620:51 UTC25d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.6 days
    Players before
    0
Open the archive box: 5 earlier resets
  1. Mon 28 Sep 202623:24 UTC30d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  2. Mon 28 Sep 202622:17 UTC30d ago
    Peak
    0
    Crowd
    –
    Lasted
    4.9 days
    Players before
    0
  3. Sun 20 Sep 202616:13 UTC38d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  4. Sun 20 Sep 202616:04 UTC38d ago
    Peak
    1
    Crowd
    –
    Lasted
    8.3 days
    Players before
    1
  5. Fri 18 Sep 202611:01 UTC40d ago
    Peak
    1
    Crowd
    –
    Lasted
    2.2 days
    Players before
    0

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75115:0016:0008:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct21 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Staging Dev Server (Carbon) mean?

These tags from Staging Dev Server (Carbon), read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs169483 (Build): Build number: 169483; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Staging Dev Server (Carbon)?

The Rust Server History lists that feature Staging Dev Server (Carbon) are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

The record

Which version of Rust does Staging Dev Server (Carbon) run?

The recorded build for Staging Dev Server (Carbon) is Rust network protocol 2635 and build 169483 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Staging Dev Server (Carbon) online, and how reliable is it?

The record shows Staging Dev Server (Carbon) offline at this moment, last seen 15 hours ago. It was up for 9 of 168 hours in the last 7 full days, 5% of the time. First seen by Rust Server History on 17 September 2026.

Where is Staging Dev Server (Carbon) located?

You will find no region published by Staging Dev Server (Carbon). Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 104.28.198.248:28015.

Wipe record

What is the wipe schedule on Staging Dev Server (Carbon)?

A new world is made every few hours on Staging Dev Server (Carbon), none of which counts as a wipe; the server keeps no wipe schedule.

Population

How does Staging Dev Server (Carbon) rank against other Rust servers?

Player hours over the last seven days put Staging Dev Server (Carbon) at #10,157: a place in the top 46% of all ranked servers.

How busy is Staging Dev Server (Carbon)?

The last sighting of Staging Dev Server (Carbon) in the live count was 15 hours ago; it is offline now. A seven-day average of 0 players is recorded, with a peak of 1. The busiest hour of the last 48 was 16:00 UTC, averaging 1 players.

Rules, map

What are the rules and settings on Staging Dev Server (Carbon)?

No gather rate is stated in the name of Staging Dev Server (Carbon). At 8 players, the group limit matches the game's default. survival is the game mode, the usual game, with gathering, building and raiding. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Carbon. The anti-cheat VAC from Valve is active.

Joining the server

How do I join Staging Dev Server (Carbon)?

Enter client.connect 104.28.198.248:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs169483,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Your game must run protocol 2635 to join.
cs169483
Build Build number: 169483.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.