Open every day, at every hour Admission free 11,884 servers and 96,402 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 2,963Acc. 2026.2963

RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]

Rust server · in the archive since 13 September 2026

Online 104.143.3.5:28059 checked 6m ago

500x weekly wipes moddedcarbonpve
To visit
Players now 2/ 101
2% full
7-day average1peak 8
Rank#2,963top 13%
Last wipe4d agoFri 23 Oct, 14:42 UTC · weekly schedule
Next wipe2d 20hFri 30 Oct, 14:42 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 17:40 UTCAll times UTC.

The record of each wipe

  1. Fri 23 Oct 202614:42 UTC4d ago
    Peak
    8
    Crowd
    –
    Lasted
    running
    Players before
    3
  2. Fri 16 Oct 202613:52 UTC11d ago
    Peak
    6
    Crowd
    halved by day 5
    Lasted
    7 days
    Players before
    2
  3. Fri 9 Oct 202613:52 UTC18d ago
    Peak
    7
    Crowd
    held half
    Lasted
    7 days
    Players before
    0
  4. Thu 1 Oct 202618:13 UTC FW25d ago
    Peak
    6
    Crowd
    held half
    Lasted
    7.8 days
    Players before
    1
  5. Fri 25 Sep 202615:13 UTC32d ago
    Peak
    8
    Crowd
    halved by day 2
    Lasted
    6.1 days
    Players before
    2
  6. Fri 18 Sep 202614:05 UTC39d ago
    Peak
    5
    Crowd
    held half
    Lasted
    7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:42 UTC, in 2d 20h. Every Friday at 14:42 UTC · high confidence

7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
7wipe-day peakplayers, last three wipes
60%crowd heldelse halves by day 3.5

Coming wipes

  1. 2d 20hFri 30 Oct, 14:42 UTC
  2. 9d 1hThu 5 Nov, 19:00 UTCFW
  3. 9d 20hFri 6 Nov, 14:42 UTC
  4. 16d 20hFri 13 Nov, 14:42 UTC
  5. 23d 20hFri 20 Nov, 14:42 UTC
  6. 30d 20hFri 27 Nov, 14:42 UTC
  7. 37d 1hThu 3 Dec, 19:00 UTCFW
  8. 37d 20hFri 4 Dec, 14:42 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0246818:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] mean?

You can see the tags RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp101 (Max players): 101 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^w (Weekly): A wipe comes every week; ^r (Roleplay): This is a roleplay server; ^p (PvE): The danger comes from the world, not other players; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

The Rust Server History lists that feature RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] are: Rust servers: gather rate above 10x, Modded Rust servers: the record, Rust PvE servers, on record, Rust roleplay servers on record and Rust servers with zombies in the name. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Server entry

Does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] run smoothly?

30 server fps on average over the last 48 hours, never below 24. Buildings, deployables and everything else in the world came to as many as 135,504 entities. The highest memory use was 4,691 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] run?

On Linux, RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?

RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is listed as online now. The uptime it reports puts the last restart at about 5 hours ago. Of 168 hours in the last 7 full days, 153 were up: 91% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] located?

You will find no region published by RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 104.143.3.5:28059.

Wipe record

What does wipe day look like on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

At their busiest, its recent wipes drew an average of 7 players. On the latest wipe, 2 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 60% of its recent wipes. By day 3.5 the crowd fell to below half when it did not hold.

What is the wipe schedule on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

Wipes on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] follow a every Friday at 14:42 UTC pattern. On Friday 30 October at 14:42 UTC its next wipe is due. The world it runs now dates from 4 days 3 hours ago. A weekly wipe schedule is published in its tags.

Player counts

How does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

The last seven days of player hours place RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] at #2,963, among the top 13% of all ranked servers.

How busy is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

Against 101 slots, RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] records 2 players right now. A seven-day average of 1 players is recorded, with a peak of 8. An average of 5 players at 19:00 UTC made that the busiest hour of the last 48.

Map and rules

What are the rules and settings on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

The name states a 500x gather rate for RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. At 8 players, the group limit matches the game's default. roleplay is the game mode, roleplay rules, towns and jobs. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Carbon. VAC from Valve is switched on.

Which map does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] run?

Seed 33640666, size 4,500: such is the procedural map RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

Join record

How do I join RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

Entering client.connect 104.143.3.5:28059 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://www.rust-gaming-nation.com/ is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp101
Max players 101 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly A wipe comes every week.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE The danger comes from the world, not other players.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.