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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,172Acc. 2026.15172

OSGames Test Server

Rust server · in the archive since 13 September 2026

Offline 99.60.25.121:28015 checked 45d ago

moddedcarbon
To visit
Players now 0/ 24
0% full
7-day average0peak –
Rank#15,172no region published
Last wipe45d agoSun 13 Sep, 17:46 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

No rank history yet.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on OSGames Test Server mean?

The game's server browser reads these tags published by OSGames Test Server: gmvanilla (Game mode): The mode here is vanilla survival; mp24 (Max players): Slot count: 24; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs163794 (Build): The game build is 163794; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include OSGames Test Server?

These Rust Server History lists include OSGames Test Server: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server record

Which version of Rust does OSGames Test Server run?

Rust network protocol 2633 and build 163794 is the build OSGames Test Server runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is OSGames Test Server online, and how reliable is it?

The record shows OSGames Test Server offline at this moment, last seen 45 days 4 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is OSGames Test Server located?

There is no region published by OSGames Test Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 99.60.25.121:28015 as the address.

Wipe history

What is the wipe schedule on OSGames Test Server?

The rhythm of OSGames Test Server cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 45 days 4 hours ago, the current world is what it runs now.

Player counts

How does OSGames Test Server rank against other Rust servers?

Player hours over the last seven days put OSGames Test Server at #15,172: a place in the top – of all ranked servers.

How busy is OSGames Test Server?

The last sighting of OSGames Test Server in the live count was 45 days 4 hours ago; it is offline now.

Map and rules

What are the rules and settings on OSGames Test Server?

You will not find a gather rate in the name of OSGames Test Server. The limit of 8 players per group is the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC from Valve is switched on.

Which map does OSGames Test Server run?

Generated by the game, the map on OSGames Test Server is procedural.

Join record

How do I join OSGames Test Server?

Press F1 in Rust to open the console, then enter client.connect 99.60.25.121:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp24,ptrak,$r?,v2633,gmvanilla,cs163794,ts8,^z,^y

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp24
Max players Slot count: 24.
ts8
Group limit The game default caps teams at 8.
v2633
Protocol The server runs game protocol 2633; matching it is required to join.
cs163794
Build The game build is 163794.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.