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Exhibit no. 6,175Acc. 2026.6175

Czar's Test Site

Rust server · in the archive since 17 September 2026

Offline 98.192.201.112:28015 checked 14h ago

moddedoxide
To visit
Players now 1/ 10
10% full
7-day average1peak 1
Rank#6,175top 28%
Last wipe2d agoSun 25 Oct, 00:01 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 27 Oct 2026, 05:30 UTCAll times UTC.

The record of each wipe

  1. Sun 25 Oct 202600:01 UTC2d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Fri 23 Oct 202604:06 UTC4d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.8 days
    Players before
    1
  3. Mon 5 Oct 202601:46 UTC22d ago
    Peak
    1
    Crowd
    held half
    Lasted
    18.1 days
    Players before
    0
  4. Sat 26 Sep 202604:04 UTC31d ago
    Peak
    0
    Crowd
    –
    Lasted
    8.9 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.9 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75123:0002:0005:0023:0002:0005:00

Hourly average and peak, UTC.

Folder 2

Server performance

025507510023:0002:0005:0023:0002:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct27 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Czar's Test Site mean?

You can see the tags Czar's Test Site publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Czar's Test Site?

The Rust Server History lists that feature Czar's Test Site are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server record

Does Czar's Test Site run smoothly?

Across the last 48 hours it averaged 64 server fps; the low was 54. Buildings, deployables and everything else in the world came to as many as 99,900 entities. Up to 3,008 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Czar's Test Site run?

Rust network protocol 2635 and build 168909 is the build Czar's Test Site runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Czar's Test Site online, and how reliable is it?

Czar's Test Site was last seen 14 hours ago and is offline right now. About 1 hours ago is when it last restarted, judged by the uptime it reports. It was up for 21 of 168 hours in the last 7 full days, 12% of the time. The first sighting by Rust Server History was on 17 September 2026.

Where is Czar's Test Site located?

There is no region published by Czar's Test Site. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 98.192.201.112:28015.

Wipe log

What does wipe day look like on Czar's Test Site?

1 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Czar's Test Site?

There is no next wipe to predict on Czar's Test Site, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 2 days 19 hours ago its current world was made.

Player record

How does Czar's Test Site rank against other Rust servers?

Player hours over the last seven days put Czar's Test Site at #6,175: a place in the top 28% of all ranked servers.

How busy is Czar's Test Site?

No current count exists for Czar's Test Site; it was last seen 14 hours ago. Stored history gives a seven-day average of 1 players and a peak of 1. An average of 1 players at 00:00 UTC made that the busiest hour of the last 48.

Rules, map

What are the rules and settings on Czar's Test Site?

The name of Czar's Test Site carries no gather rate. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. VAC from Valve is switched on.

Which map does Czar's Test Site run?

Seed 1785020316, size 4,250: such is the procedural map Czar's Test Site runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join Czar's Test Site?

Enter client.connect 98.192.201.112:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.