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Exhibit no. 15,290Acc. 2026.15290

Rusty Abyss Intranet

Rust server · in the archive since 13 September 2026

Online 98.169.161.143:8220 checked 9m ago

moddedoxide
To visit
Players now 0/ 40
0% full
7-day average0peak –
Rank#15,290top 69%
Last wipe25d agoSun 4 Oct, 14:49 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 23:40 UTCAll times UTC.

The record of each wipe

  1. Sun 4 Oct 202614:49 UTC25d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 3 Oct 202605:18 UTC26d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.4 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.4 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Rusty Abyss Intranet mean?

These tags from Rusty Abyss Intranet, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slot count: 40; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Rusty Abyss Intranet?

These Rust Server History lists include Rusty Abyss Intranet: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Which version of Rust does Rusty Abyss Intranet run?

Rust network protocol 2635 and build 168909 is the build Rusty Abyss Intranet runs, on Linux. The protocol must match to join, and Steam handles that update.

Is Rusty Abyss Intranet online, and how reliable is it?

At this moment Rusty Abyss Intranet is online. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is Rusty Abyss Intranet located?

There is no region published by Rusty Abyss Intranet. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 98.169.161.143:8220.

Wipe history

What does wipe day look like on Rusty Abyss Intranet?

At their busiest, its recent wipes drew an average of 1 players. At 8 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on Rusty Abyss Intranet?

The record holds too few of Rusty Abyss Intranet's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 25 days 9 hours ago.

Population

How does Rusty Abyss Intranet rank against other Rust servers?

Over seven days of player hours, Rusty Abyss Intranet ranks #15,290, inside the top 69% of all ranked servers.

How busy is Rusty Abyss Intranet?

Against 40 slots, Rusty Abyss Intranet records 0 players right now. Stored history gives a seven-day average of 0 players.

Rules and settings

What are the rules and settings on Rusty Abyss Intranet?

The name of Rusty Abyss Intranet carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is disabled.

Which map does Rusty Abyss Intranet run?

A procedural map is what Rusty Abyss Intranet runs; the game generates it.

Joining the server

How do I join Rusty Abyss Intranet?

Press F1 in Rust to open the console, then enter client.connect 98.169.161.143:8220 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players Slot count: 40.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.