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Exhibit no. 9,723Acc. 2026.9723

Chrayntopia-dev

Rust server · in the archive since 25 September 2026

Offline 98.142.0.118:28015 checked 2d ago

moddedcarbon
To visit
Players now 0/ ?
7-day average0peak 2
Rank#9,723top 44%
Last wipe8d agoWed 21 Oct, 03:51 UTC · no schedule published
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 27 Oct 2026, 10:00 UTCAll times UTC.

The record of each wipe

  1. Wed 21 Oct 202603:51 UTC8d ago
    Peak
    3+1 in the queue
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 13 Oct 202605:07 UTC16d ago
    Peak
    2
    Crowd
    halved by day 1
    Lasted
    7.9 days
    Players before
    0
  3. Mon 5 Oct 202618:12 UTC23d ago
    Peak
    0
    Crowd
    –
    Lasted
    7.5 days
    Players before
    0
  4. Tue 29 Sep 202604:44 UTC30d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    6.6 days
    Players before
    0
  5. Mon 28 Sep 202604:50 UTC31d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

a steady gap

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

7 daysusual gapbetween real wipes
75%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

Coming wipes

  1. 7d 2hThu 5 Nov, 19:00 UTCFW
  2. 13d 20hThu 12 Nov, 12:34 UTC
  3. 21d 7hThu 19 Nov, 23:28 UTC
  4. 28d 18hFri 27 Nov, 10:22 UTC
  5. 35d 2hThu 3 Dec, 19:00 UTCFW
  6. 36d 5hFri 4 Dec, 21:17 UTC
  7. 43d 15hSat 12 Dec, 08:11 UTC

The first 48 hours of its last wipes

Wed 21 OctTue 13 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Chrayntopia-dev mean?

The game's server browser reads these tags published by Chrayntopia-dev: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Chrayntopia-dev?

These Rust Server History lists include Chrayntopia-dev: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The record

Which version of Rust does Chrayntopia-dev run?

The recorded build for Chrayntopia-dev is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.

Is Chrayntopia-dev online, and how reliable is it?

Chrayntopia-dev was last seen 2 days 6 hours ago and is offline right now. It was up for 131 of 168 hours in the last 7 full days, 78% of the time. 25 September 2026 is when Rust Server History first saw it.

Where is Chrayntopia-dev located?

There is no region published by Chrayntopia-dev. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 98.142.0.118:28015.

Wipe log

What does wipe day look like on Chrayntopia-dev?

2 players on average was the busiest its recent wipes drew. 23 hours after the latest wipe the crowd peaked, with a queue of 1 more. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it did not hold.

What is the wipe schedule on Chrayntopia-dev?

Lately the wipes on Chrayntopia-dev have come about every 7 days. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. 8 days 12 hours ago its current world was made.

Player record

How does Chrayntopia-dev rank against other Rust servers?

Player hours over the last seven days put Chrayntopia-dev at #9,723: a place in the top 44% of all ranked servers.

How busy is Chrayntopia-dev?

The last sighting of Chrayntopia-dev in the live count was 2 days 6 hours ago; it is offline now. A seven-day average of 0 players is recorded, with a peak of 2.

Map and rules

What are the rules and settings on Chrayntopia-dev?

The name of Chrayntopia-dev carries no gather rate. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC from Valve is switched on.

Which map does Chrayntopia-dev run?

Seed 50000, size 4,250: such is the procedural map Chrayntopia-dev runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map. The name of the map reads: Custom Map.

Joining the server

How do I join Chrayntopia-dev?

Enter client.connect 98.142.0.118:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players 0 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.