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Exhibit no. 10,581Acc. 2026.10581
Chrayntopia-dev
Rust server · in the archive since 27 October 2026
Online 98.142.0.118:28015 checked 8m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
27 Oct Now 22 Oct18:02
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 06:30 UTCAll times UTC.
The record of each wipe
-
Thu 22 Oct 202618:02 UTC6d ago
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Chrayntopia-dev mean?
These tags from Chrayntopia-dev, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Chrayntopia-dev?
These Rust Server History lists include Chrayntopia-dev: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
The record
Does Chrayntopia-dev run smoothly?
Across the last 48 hours it averaged 187 server fps; the low was 121. Buildings, deployables and everything else in the world came to as many as 110,505 entities. The highest memory use was 4,256 MB. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does Chrayntopia-dev run?
On Linux, Chrayntopia-dev runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Chrayntopia-dev online, and how reliable is it?
The live count shows Chrayntopia-dev online right now. About 10 hours ago is when it last restarted, judged by the uptime it reports. 22 of 24 hours is 92% of the time, across the last 1 full day. The first sighting by Rust Server History was on 27 October 2026.
Where is Chrayntopia-dev located?
There is no region published by Chrayntopia-dev. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 98.142.0.118:28015.
Wipe record
What is the wipe schedule on Chrayntopia-dev?
The record holds too few of Chrayntopia-dev's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 6 days 12 hours ago its current world was made.
Population
How does Chrayntopia-dev rank against other Rust servers?
Player hours over the last seven days put Chrayntopia-dev at #10,581: a place in the top 48% of all ranked servers.
How busy is Chrayntopia-dev?
The live count for Chrayntopia-dev stands at 0 players. Stored history gives a seven-day average of 0 players and a peak of 1. Stored history puts the busiest hour of the past 48 at 00:00 UTC, averaging 1 players.
Rules and settings
What are the rules and settings on Chrayntopia-dev?
You will not find a gather rate in the name of Chrayntopia-dev. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Carbon plugins are running. VAC from Valve is switched on.
Which map does Chrayntopia-dev run?
Generated by the game at size 4,250 with seed 50000, the map on Chrayntopia-dev is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. Under map name, the entry reads: Custom Map.
How to join
How do I join Chrayntopia-dev?
Enter client.connect 98.142.0.118:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp0
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.