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Exhibit no. 14,523Acc. 2026.14523

Lag Simulator 2026 - Maximum Suffering

Rust server · in the archive since 1 October 2026

Offline 98.116.82.200:28015 checked 27d ago

moddedcarbon
To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#14,523top 63%
Last wipe27d agoFri 2 Oct, 00:37 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 2 Oct 2026, 00:41 UTCAll times UTC.

The record of each wipe

  1. Fri 2 Oct 202600:37 UTC27d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Lag Simulator 2026 - Maximum Suffering mean?

The game's server browser reads these tags published by Lag Simulator 2026 - Maximum Suffering: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Lag Simulator 2026 - Maximum Suffering?

The Rust Server History lists that feature Lag Simulator 2026 - Maximum Suffering are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server entry

Which version of Rust does Lag Simulator 2026 - Maximum Suffering run?

Rust network protocol 2634 and build 166494 is the build Lag Simulator 2026 - Maximum Suffering runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is Lag Simulator 2026 - Maximum Suffering online, and how reliable is it?

Offline now, Lag Simulator 2026 - Maximum Suffering was last seen 27 days 7 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 1 October 2026 is when Rust Server History first saw it.

Where is Lag Simulator 2026 - Maximum Suffering located?

There is no region published by Lag Simulator 2026 - Maximum Suffering. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 98.116.82.200:28015.

Wipe history

What does wipe day look like on Lag Simulator 2026 - Maximum Suffering?

An average peak of 1 players was drawn by its recent wipes. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on Lag Simulator 2026 - Maximum Suffering?

The record holds too few of Lag Simulator 2026 - Maximum Suffering's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 27 days 7 hours ago.

Population

How does Lag Simulator 2026 - Maximum Suffering rank against other Rust servers?

The last seven days of player hours place Lag Simulator 2026 - Maximum Suffering at #14,523, among the top 63% of all ranked servers.

How busy is Lag Simulator 2026 - Maximum Suffering?

No current count exists for Lag Simulator 2026 - Maximum Suffering; it was last seen 27 days 7 hours ago.

Rules, map

What are the rules and settings on Lag Simulator 2026 - Maximum Suffering?

You will not find a gather rate in the name of Lag Simulator 2026 - Maximum Suffering. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Carbon. The anti-cheat VAC from Valve is active.

Which map does Lag Simulator 2026 - Maximum Suffering run?

Generated by the game, the map on Lag Simulator 2026 - Maximum Suffering is procedural.

Joining the server

How do I join Lag Simulator 2026 - Maximum Suffering?

Press F1 in Rust to open the console, then enter client.connect 98.116.82.200:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.