Open every day, at every hour Admission free 11,681 servers and 34,835 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 9,413Acc. 2026.9413

Hello Darkness Builder map

Rust server · in the archive since 26 October 2026

Offline 97.247.19.87:28017 checked 2d ago

moddedoxidepve
To visit
Players now 1/ ?
7-day average0peak 1
Rank#9,413top 42%
Last wipe2d agoMon 26 Oct, 07:39 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Hello Darkness Builder map mean?

These tags from Hello Darkness Builder map, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Hello Darkness Builder map?

These Rust Server History lists include Hello Darkness Builder map: Modded Rust servers: the record, Rust build servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server record

Which version of Rust does Hello Darkness Builder map run?

The recorded build for Hello Darkness Builder map is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you; joining needs the same protocol.

Is Hello Darkness Builder map online, and how reliable is it?

Hello Darkness Builder map was last seen 2 days ago and is offline right now. It was up for 4 of 48 hours in the last 2 full days, 8% of the time. First seen by Rust Server History on 26 October 2026.

Where is Hello Darkness Builder map located?

There is no region published by Hello Darkness Builder map. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 97.247.19.87:28017.

Wipe history

What is the wipe schedule on Hello Darkness Builder map?

Its rhythm is not yet clear: too few of Hello Darkness Builder map's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 2 days 19 hours ago its current world was made.

Player counts

How does Hello Darkness Builder map rank against other Rust servers?

Player hours over the last seven days put Hello Darkness Builder map at #9,413: a place in the top 42% of all ranked servers.

How busy is Hello Darkness Builder map?

No current count exists for Hello Darkness Builder map; it was last seen 2 days ago. Stored history gives a seven-day average of 0 players and a peak of 1.

Rules and settings

What are the rules and settings on Hello Darkness Builder map?

You will not find a gather rate in the name of Hello Darkness Builder map. At 8 players, the group limit matches the game's default. Recorded as pve, with this note: player combat is not allowed. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. VAC from Valve is switched on.

Which map does Hello Darkness Builder map run?

Generated by the game at size 3,000 with seed 408953264, the map on Hello Darkness Builder map is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join Hello Darkness Builder map?

Enter client.connect 97.247.19.87:28017 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players 0 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.