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Exhibit no. 3,419Acc. 2026.3419

Hello Darkness PVE

Rust server · in the archive since 20 October 2026

Offline 97.247.19.87:28015 checked 1d ago

moddedoxide
To visit
Players now 1/ 100
1% full
7-day average1peak 4
Rank#3,419top 15%
Last wipe8d agoTue 20 Oct, 02:58 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123409:0013:0016:0020:0023:0003:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608009:0013:0016:0020:0023:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Hello Darkness PVE mean?

The game's server browser reads these tags published by Hello Darkness PVE: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Hello Darkness PVE?

The Rust Server History lists that feature Hello Darkness PVE are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server record

Does Hello Darkness PVE run smoothly?

Across the last 48 hours it averaged 57 server fps; the low was 38. As many as 121,574 entities were in the world: buildings, deployables and the rest. The highest memory use was 3,988 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Hello Darkness PVE run?

Rust network protocol 2635 and build 168909 is the build Hello Darkness PVE runs, on Windows. The protocol must match to join, and Steam handles that update.

Is Hello Darkness PVE online, and how reliable is it?

Hello Darkness PVE was last seen 29 hours ago and is offline right now. About 31 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 148 were up: 88% of the time. The first sighting by Rust Server History was on 20 October 2026.

Where is Hello Darkness PVE located?

There is no region published by Hello Darkness PVE. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 97.247.19.87:28015.

Wipe log

What is the wipe schedule on Hello Darkness PVE?

The record holds too few of Hello Darkness PVE's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 8 days 5 hours ago its current world was made.

Population

How does Hello Darkness PVE rank against other Rust servers?

Over seven days of player hours, Hello Darkness PVE ranks #3,419, inside the top 15% of all ranked servers.

How busy is Hello Darkness PVE?

Hello Darkness PVE is offline at present, having last been seen 29 hours ago. The seven-day average stands at 1 players; the peak is 4. The busiest hour of the last 48 was 16:00 UTC, averaging 2 players.

Rules and settings

What are the rules and settings on Hello Darkness PVE?

You will not find a gather rate in the name of Hello Darkness PVE. The limit of 8 players per group is the game's default. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. VAC from Valve is switched on.

Which map does Hello Darkness PVE run?

Generated by the game at size 4,500 with seed 1470027, the map on Hello Darkness PVE is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join Hello Darkness PVE?

Press F1 in Rust to open the console, then enter client.connect 97.247.19.87:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.