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Exhibit no. 8,641Acc. 2026.8641

Hello Darkness Builder map

Rust server · in the archive since 27 October 2026

Offline 97.171.185.161:28017 checked 1d ago

moddedoxidepve
To visit
Players now 0/ ?
7-day average1peak 1
Rank#8,641top 39%
Last wipe2d agoMon 26 Oct, 07:39 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75103:0005:0008:0010:0013:0015:00

Hourly average and peak, UTC.

Folder 2

Server performance

025507510003:0005:0008:0010:0013:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k27 Oct28 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Hello Darkness Builder map mean?

The game's server browser reads these tags published by Hello Darkness Builder map: gmrust (Game mode): This server runs standard Rust survival; mp0 (Max players): Slot count: 0; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Hello Darkness Builder map?

These Rust Server History lists include Hello Darkness Builder map: Modded Rust servers: the record, Rust build servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server record

Does Hello Darkness Builder map run smoothly?

Averaged over the last 48 hours: 70 server fps, with 56 the lowest. As many as 51,797 entities were in the world: buildings, deployables and the rest. Memory use peaked at 1,605 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Hello Darkness Builder map run?

The recorded build for Hello Darkness Builder map is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you; joining needs the same protocol.

Is Hello Darkness Builder map online, and how reliable is it?

Offline now, Hello Darkness Builder map was last seen 28 hours ago. About 11 hours ago is when it last restarted, judged by the uptime it reports. First seen by Rust Server History on 27 October 2026.

Where is Hello Darkness Builder map located?

No region is published by Hello Darkness Builder map. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 97.171.185.161:28017.

Wipe log

What is the wipe schedule on Hello Darkness Builder map?

Its rhythm is not yet clear: too few of Hello Darkness Builder map's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 2 days 11 hours ago its current world was made.

Player counts

How does Hello Darkness Builder map rank against other Rust servers?

Over seven days of player hours, Hello Darkness Builder map ranks #8,641, inside the top 39% of all ranked servers.

How busy is Hello Darkness Builder map?

The last sighting of Hello Darkness Builder map in the live count was 28 hours ago; it is offline now. A seven-day average of 1 players is recorded, with a peak of 1. The busiest hour of the last 48 was 04:00 UTC, averaging 1 players.

Rules, map

What are the rules and settings on Hello Darkness Builder map?

The name of Hello Darkness Builder map carries no gather rate. The limit of 8 players per group is the game's default. pve is the game mode, player combat is not allowed. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does Hello Darkness Builder map run?

A procedural map of size 3,000 with seed 408953264 is what Hello Darkness Builder map runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join Hello Darkness Builder map?

Press F1 in Rust to open the console, then enter client.connect 97.171.185.161:28017 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp0
Max players Slot count: 0.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.