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Exhibit no. 9,435Acc. 2026.9435

[PVE] Man VS Wild

Rust server, NA · in the archive since 7 October 2026

Online NA 97.102.153.245:28015 checked 13m ago

monthly wipes moddedoxidepve
To visit
Players now 0/ 50
0% full
7-day average0peak 2
Rank#9,435top 43% · #1255 in NA
Last wipe25d agoThu 1 Oct, 20:00 UTC · monthly schedule
Next wipe9d 1hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 17:15 UTCAll times UTC.

The record of each wipe

  1. Sun 18 Oct 202618:30 UTC8d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h. The force wipe · high confidence

2wipe-day peakplayers, last three wipes

Coming wipes

  1. 9d 1hThu 5 Nov, 19:00 UTCFW
  2. 37d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 29 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k7 Oct11 Oct15 Oct19 Oct23 Oct27 Oct

Top 43% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on [PVE] Man VS Wild mean?

You can see the tags [PVE] Man VS Wild publishes, read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): Slot count: 50; ts10 (Group limit): Teams are capped at 10; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): On a monthly schedule the server wipes with Facepunch's force wipe; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; NA (North America): Its entry in the server browser sits under North America. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include [PVE] Man VS Wild?

The Rust Server History lists that feature [PVE] Man VS Wild are: Modded Rust servers: the record, Rust PvE servers, on record and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Server entry

Does [PVE] Man VS Wild run smoothly?

49 server fps on average over the last 48 hours, never below 35. Buildings, deployables and everything else in the world came to as many as 120,624 entities. The highest memory use was 4,067 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does [PVE] Man VS Wild run?

The recorded build for [PVE] Man VS Wild is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you; joining needs the same protocol.

Is [PVE] Man VS Wild online, and how reliable is it?

At this moment [PVE] Man VS Wild is online. About 9 hours ago is when it last restarted, judged by the uptime it reports. 168 of 168 hours, or 100% of the time, over the last 7 full days. 7 October 2026 is when Rust Server History first saw it.

Where is [PVE] Man VS Wild located?

The NA tag is how [PVE] Man VS Wild lists itself in North America. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 97.102.153.245:28015 as the address.

Wipe history

What does wipe day look like on [PVE] Man VS Wild?

An average peak of 2 players was drawn by its recent wipes. At 29 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on [PVE] Man VS Wild?

Once a month [PVE] Man VS Wild wipes, with the force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. 25 days 21 hours ago its current world was made. Its tags carry a monthly wipe schedule.

Player counts

How does [PVE] Man VS Wild rank against other Rust servers?

Seven days of player hours rank [PVE] Man VS Wild at #9,435, in the top 43% of all ranked servers; within North America it is #1,255.

How busy is [PVE] Man VS Wild?

0 players are on [PVE] Man VS Wild at present, from 50 slots. Stored history gives a seven-day average of 0 players and a peak of 2.

Rules and settings

What are the rules and settings on [PVE] Man VS Wild?

You will not find a gather rate in the name of [PVE] Man VS Wild. The group limit is 10 players. pve is the game mode, fighting other players is excluded. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. VAC from Valve is switched on.

Which map does [PVE] Man VS Wild run?

A procedural map of size 4,500 with seed 23133243 is what [PVE] Man VS Wild runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join [PVE] Man VS Wild?

Entering client.connect 97.102.153.245:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. You will find its website at https://www.paypal.com/paypalme/ManVsWild.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp50
Max players Slot count: 50.
ts10
Group limit Teams are capped at 10.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly On a monthly schedule the server wipes with Facepunch's force wipe.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

NA
North America Its entry in the server browser sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.