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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,411Acc. 2026.15411

skin_test

Rust server · in the archive since 26 October 2026

Offline 95.79.77.56:28015 checked 1d ago

moddedoxide
To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#15,411top 69%
Last wipe23d agoSun 4 Oct, 09:19 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123415:0017:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on skin_test mean?

These tags from skin_test, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include skin_test?

These Rust Server History lists include skin_test: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does skin_test run?

The recorded build for skin_test is Rust network protocol 2635 and build 168909 on Windows. The protocol must match to join, and Steam handles that update.

Is skin_test online, and how reliable is it?

skin_test was last seen 32 hours ago and is offline right now. Of 24 hours in the last 1 full day, it was up for 0: 0% of the time. 26 October 2026 is when Rust Server History first saw it.

Where is skin_test located?

You will find no region published by skin_test. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 95.79.77.56:28015 as the address.

Wipe record

What is the wipe schedule on skin_test?

The record holds too few of skin_test's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 23 days 16 hours ago, the current world is what it runs now.

Population

How does skin_test rank against other Rust servers?

Player hours over the last seven days put skin_test at #15,411: a place in the top 69% of all ranked servers.

How busy is skin_test?

skin_test is offline at present, having last been seen 32 hours ago. Stored history gives a seven-day average of 0 players.

Rules, map

What are the rules and settings on skin_test?

You will not find a gather rate in the name of skin_test. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC from Valve is switched on.

Which map does skin_test run?

A procedural map is what skin_test runs; the game generates it.

Joining the server

How do I join skin_test?

Enter client.connect 95.79.77.56:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.