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Exhibit no. 5,482Acc. 2026.5482
Local Playtest Server
Rust server · in the archive since 23 September 2026
Offline 95.70.229.122:28015 checked 1d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
23 Sep Last seen 5 Oct07:36
a wipe on recordthe monthly force wipeexpectedlast seen, 27 Oct 2026, 16:20 UTCAll times UTC.
The record of each wipe
-
Mon 5 Oct 202607:36 UTC23d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on Local Playtest Server mean?
You can see the tags Local Playtest Server publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Local Playtest Server?
The Rust Server History lists that feature Local Playtest Server are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server record
Which version of Rust does Local Playtest Server run?
The recorded build for Local Playtest Server is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you; joining needs the same protocol.
Is Local Playtest Server online, and how reliable is it?
The record shows Local Playtest Server offline at this moment, last seen 35 hours ago. It was up for 72 of 168 hours in the last 7 full days, 43% of the time. First seen by Rust Server History on 23 September 2026.
Where is Local Playtest Server located?
You will find no region published by Local Playtest Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 95.70.229.122:28015.
Wipe log
What does wipe day look like on Local Playtest Server?
1 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak.
What is the wipe schedule on Local Playtest Server?
The record holds too few of Local Playtest Server's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 23 days 19 hours ago, the current world is what it runs now.
Player record
How does Local Playtest Server rank against other Rust servers?
The last seven days of player hours place Local Playtest Server at #5,482, among the top 25% of all ranked servers.
How busy is Local Playtest Server?
The last sighting of Local Playtest Server in the live count was 35 hours ago; it is offline now. Stored history gives a seven-day average of 0 players and a peak of 1. An average of 1 players at 09:00 UTC made that the busiest hour of the last 48.
Map and rules
What are the rules and settings on Local Playtest Server?
You will not find a gather rate in the name of Local Playtest Server. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The anti-cheat VAC from Valve is active.
Which map does Local Playtest Server run?
A procedural map is what Local Playtest Server runs; the game generates it.
How to join
How do I join Local Playtest Server?
Entering client.connect 95.70.229.122:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.