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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 2,811Acc. 2026.2811

[UA] Bukovyna Classic

Rust server · in the archive since 13 September 2026

Online 95.67.125.216:28020 checked 13m ago

vanilla
To visit
Players now 0/ 100
0% full
7-day average1peak 6
Rank#2,811top 13%
Last wipe6d agoFri 23 Oct, 12:00 UTC · no schedule published
Next wipe20hFri 30 Oct, 10:51 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 14:20 UTCAll times UTC.

The record of each wipe

  1. Fri 23 Oct 202612:00 UTC6d ago
    Peak
    6
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 16 Oct 202611:11 UTC13d ago
    Peak
    6
    Crowd
    held half
    Lasted
    7 days
    Players before
    2
  3. Fri 9 Oct 202612:20 UTC20d ago
    Peak
    11
    Crowd
    halved by day 3
    Lasted
    7 days
    Players before
    0
  4. Fri 2 Oct 202615:30 UTC26d ago
    Peak
    15
    Crowd
    halved by day 2
    Lasted
    6.9 days
    Players before
    0
  5. Fri 25 Sep 202612:18 UTC34d ago
    Peak
    5
    Crowd
    held half
    Lasted
    7.1 days
    Players before
    1
  6. Sat 19 Sep 202608:04 UTC40d ago
    Peak
    6
    Crowd
    held half
    Lasted
    6.2 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

a steady gap

Next wipe Friday 30 October, 10:51 UTC, in 20h. Every 6 days 23 hours · medium confidence

7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
8wipe-day peakplayers, last three wipes
60%crowd heldelse halves by day 2.5

Coming wipes

  1. 20hFri 30 Oct, 10:51 UTC
  2. 7d 4hThu 5 Nov, 19:00 UTCFW
  3. 7d 19hFri 6 Nov, 09:42 UTC
  4. 14d 17hFri 13 Nov, 08:33 UTC
  5. 21d 16hFri 20 Nov, 07:24 UTC
  6. 28d 15hFri 27 Nov, 06:15 UTC
  7. 35d 4hThu 3 Dec, 19:00 UTCFW
  8. 35d 14hFri 4 Dec, 05:06 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 34 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0246815:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on [UA] Bukovyna Classic mean?

The game's server browser reads these tags published by [UA] Bukovyna Classic: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include [UA] Bukovyna Classic?

The Rust Server History lists that feature [UA] Bukovyna Classic are: Rust community servers and The vanilla Rust servers on record. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

Server entry

Does [UA] Bukovyna Classic run smoothly?

31 server fps on average over the last 48 hours, never below 17. Buildings, deployables and everything else in the world came to as many as 111,355 entities. Up to 3,943 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does [UA] Bukovyna Classic run?

Rust network protocol 2635 and build 168909 is the build [UA] Bukovyna Classic runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is [UA] Bukovyna Classic online, and how reliable is it?

The live count shows [UA] Bukovyna Classic online right now. About 2 days 13 hours ago is when it last restarted, judged by the uptime it reports. 161 of 168 hours, or 96% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.

Where is [UA] Bukovyna Classic located?

No region is published by [UA] Bukovyna Classic. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 95.67.125.216:28020 as the address.

Wipe log

What does wipe day look like on [UA] Bukovyna Classic?

At their busiest, its recent wipes drew an average of 8 players. On the latest wipe, 34 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 60% of its recent wipes. By day 2.5 the crowd fell to below half when it did not hold.

What is the wipe schedule on [UA] Bukovyna Classic?

About every 7 days lately is the interval at which [UA] Bukovyna Classic has wiped. Due on Friday 30 October at 10:51 UTC is its next wipe. Made 6 days 2 hours ago, the current world is what it runs now.

Population

How does [UA] Bukovyna Classic rank against other Rust servers?

Player hours over the last seven days put [UA] Bukovyna Classic at #2,811: a place in the top 13% of all ranked servers.

How busy is [UA] Bukovyna Classic?

Against 100 slots, [UA] Bukovyna Classic records 0 players right now. Stored history gives a seven-day average of 1 players and a peak of 6. The busiest hour of the last 48 was 09:00 UTC, averaging 4 players.

Rules and settings

What are the rules and settings on [UA] Bukovyna Classic?

No gather rate is stated in the name of [UA] Bukovyna Classic. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. Vanilla is its own description: rates, kits and rules are as Facepunch ships them. The anti-cheat VAC from Valve is active.

Which map does [UA] Bukovyna Classic run?

Seed 1844, size 4,250: such is the procedural map [UA] Bukovyna Classic runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join [UA] Bukovyna Classic?

Entering client.connect 95.67.125.216:28020 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. You will find its website at https://discord.com/invite/Wxfup8TNu2.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.