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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 4,086Acc. 2026.4086

FarmRust Test Server

Rust server · in the archive since 13 September 2026

Online 95.217.145.85:30010 checked 9m ago

moddedoxide
To visit
Players now 0/ 25
0% full
7-day average0peak 3
Rank#4,086top 18%
Last wipe2d agoMon 26 Oct, 14:49 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 01:55 UTCAll times UTC.

The record of each wipe

  1. Mon 26 Oct 202614:03 UTC2d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 19 Oct 202600:20 UTC10d ago
    Peak
    3
    Crowd
    held half
    Lasted
    7.6 days
    Players before
    0
  3. Sun 18 Oct 202612:00 UTC10d ago
    Peak
    3
    Crowd
    –
    Lasted
    0.5 days
    Players before
    0
  4. Fri 16 Oct 202621:14 UTC12d ago
    Peak
    3
    Crowd
    –
    Lasted
    1.6 days
    Players before
    0
  5. Thu 15 Oct 202620:22 UTC13d ago
    Peak
    3
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  6. Thu 15 Oct 202612:56 UTC13d ago
    Peak
    3
    Crowd
    –
    Lasted
    0.3 days
    Players before
    2
  7. Sun 11 Oct 202608:50 UTC17d ago
    Peak
    2
    Crowd
    held half
    Lasted
    4.2 days
    Players before
    0
  8. Fri 2 Oct 202606:50 UTC26d ago
    Peak
    4
    Crowd
    halved by day 6
    Lasted
    9.1 days
    Players before
    0
  9. Thu 1 Oct 202618:01 UTC FW27d ago
    Peak
    4
    Crowd
    –
    Lasted
    0.5 days
    Players before
    1
  10. Thu 1 Oct 202605:52 UTC27d ago
    Peak
    4
    Crowd
    –
    Lasted
    0.5 days
    Players before
    1
Open the archive box: 8 earlier wipes
  1. Wed 30 Sep 202609:22 UTC28d ago
    Peak
    4
    Crowd
    –
    Lasted
    0.9 days
    Players before
    3
  2. Tue 29 Sep 202620:41 UTC29d ago
    Peak
    4
    Crowd
    –
    Lasted
    0.5 days
    Players before
    0
  3. Tue 29 Sep 202610:07 UTC29d ago
    Peak
    4
    Crowd
    –
    Lasted
    0.4 days
    Players before
    3
  4. Fri 25 Sep 202619:11 UTC33d ago
    Peak
    4
    Crowd
    held half
    Lasted
    3.6 days
    Players before
    2
  5. Wed 23 Sep 202604:17 UTC35d ago
    Peak
    9
    Crowd
    held half
    Lasted
    2.6 days
    Players before
    1
  6. Thu 17 Sep 202620:10 UTC41d ago
    Peak
    3
    Crowd
    halved by day 3
    Lasted
    5.3 days
    Players before
    1
  7. Mon 14 Sep 202620:57 UTC44d ago
    Peak
    4
    Crowd
    held half
    Lasted
    3 days
    Players before
    1
  8. Fri 4 Sep 202600:45 UTC55d ago
    Peak
    2
    Crowd
    held half
    Lasted
    10.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.3 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75103:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Folder 2

Server performance

025507510003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

Who runs FarmRust Test Server?

FarmRust Test Server and 1 other server we track share a farmrust.com hostname, so the same operator most likely runs them.

What do the server tags on FarmRust Test Server mean?

The game's server browser reads these tags published by FarmRust Test Server: gmvanilla (Game mode): Vanilla survival is the mode; mp25 (Max players): Slot count: 25; ts50 (Group limit): The team cap is 50; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include FarmRust Test Server?

The Rust Server History lists that feature FarmRust Test Server are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server record

Does FarmRust Test Server run smoothly?

100 server fps on average over the last 48 hours, never below 95. Buildings, deployables and everything else in the world came to as many as 148,649 entities. Memory use peaked at 5,539 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does FarmRust Test Server run?

On Linux, FarmRust Test Server runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is FarmRust Test Server online, and how reliable is it?

The live count shows FarmRust Test Server online right now. Going by its reported uptime, it restarted about 20 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is FarmRust Test Server located?

No region is published by FarmRust Test Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 95.217.145.85:30010.

Wipe history

What does wipe day look like on FarmRust Test Server?

2 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on FarmRust Test Server?

There is no next wipe to predict on FarmRust Test Server, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 2 days 11 hours ago, the current world is what it runs now.

Player counts

How does FarmRust Test Server rank against other Rust servers?

Over seven days of player hours, FarmRust Test Server ranks #4,086, inside the top 18% of all ranked servers.

How busy is FarmRust Test Server?

Of its 25 slots, FarmRust Test Server currently has 0 filled. A seven-day average of 0 players is recorded, with a peak of 3. An average of 1 players at 17:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on FarmRust Test Server?

No gather rate is stated in the name of FarmRust Test Server. You may play in groups of up to 50 players. survival is the game mode, gather, build, raid: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does FarmRust Test Server run?

Generated by the game at size 5,000 with seed 720144397, the map on FarmRust Test Server is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. Its map carries the name: Custom Map.

Join record

How do I join FarmRust Test Server?

Enter client.connect 95.217.145.85:30010 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/NJP2dFaB2c.

The label explained

Server tags

What each tag this server publishes means.

Published as mp25,ptrak,$r?,v2635,gmvanilla,cs168909,ts50,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp25
Max players Slot count: 25.
ts50
Group limit The team cap is 50.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.