This server publishes no banner
Exhibit no. 15,967Acc. 2026.15967
PROJECT ZERO | Story Co-op Survival
Rust server · in the archive since 13 September 2026
Offline 95.216.93.121:28015 checked 23d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on PROJECT ZERO | Story Co-op Survival mean?
You can see the tags PROJECT ZERO | Story Co-op Survival publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2632 (Protocol): Your game must run protocol 2632 to join; cs162434 (Build): Build number: 162434; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include PROJECT ZERO | Story Co-op Survival?
These Rust Server History lists include PROJECT ZERO | Story Co-op Survival: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server record
Which version of Rust does PROJECT ZERO | Story Co-op Survival run?
On Linux, PROJECT ZERO | Story Co-op Survival runs Rust network protocol 2632 and build 162434. The protocol must match to join, and Steam handles that update.
Is PROJECT ZERO | Story Co-op Survival online, and how reliable is it?
PROJECT ZERO | Story Co-op Survival was last seen 23 days 16 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.
Where is PROJECT ZERO | Story Co-op Survival located?
No region is published by PROJECT ZERO | Story Co-op Survival. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 95.216.93.121:28015 as the address.
Wipe record
What is the wipe schedule on PROJECT ZERO | Story Co-op Survival?
Its rhythm is not yet clear: too few of PROJECT ZERO | Story Co-op Survival's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 55 days 16 hours ago its current world was made.
Player record
How does PROJECT ZERO | Story Co-op Survival rank against other Rust servers?
Over seven days of player hours, PROJECT ZERO | Story Co-op Survival ranks #15,967, inside the top 71% of all ranked servers.
How busy is PROJECT ZERO | Story Co-op Survival?
No current count exists for PROJECT ZERO | Story Co-op Survival; it was last seen 23 days 16 hours ago.
Rules, map
What are the rules and settings on PROJECT ZERO | Story Co-op Survival?
You will not find a gather rate in the name of PROJECT ZERO | Story Co-op Survival. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. VAC from Valve is switched on.
Which map does PROJECT ZERO | Story Co-op Survival run?
Seed 20470317, size 3,500: such is the procedural map PROJECT ZERO | Story Co-op Survival runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.
How to join
How do I join PROJECT ZERO | Story Co-op Survival?
Press F1 in Rust to open the console, then enter client.connect 95.216.93.121:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2632,gmrust,cs162434,ts8,^o^z
Game
gmrust
mp50
ts8
v2632
cs162434
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.