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Exhibit no. 15,960Acc. 2026.15960

Rust Devblog 297 | Private

Rust server · in the archive since 1 November 2026

Offline 95.189.244.110:28015 checked 2d ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,960top 70%
Last wipe2d agoSun 1 Nov, 18:50 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 1 Nov 2026, 19:50 UTCAll times UTC.

The record of each wipe

  1. Sun 1 Nov 202618:50 UTC2d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k1 Nov2 Nov3 Nov4 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Rust Devblog 297 | Private mean?

The game's server browser reads these tags published by Rust Devblog 297 | Private: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; v2592 (Protocol): Your game must run protocol 2592 to join; cs124991 (Build): This server runs game build 124991; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Rust Devblog 297 | Private?

The Rust Server History lists that feature Rust Devblog 297 | Private are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 3 days.

Server entry

Which version of Rust does Rust Devblog 297 | Private run?

On Linux, Rust Devblog 297 | Private runs Rust network protocol 2592 and build 124991. The protocol must match to join, and Steam handles that update.

Is Rust Devblog 297 | Private online, and how reliable is it?

Rust Devblog 297 | Private was last seen 2 days 19 hours ago and is offline right now. It was up for 0 of 48 hours in the last 2 full days, 0% of the time. 1 November 2026 is when Rust Server History first saw it.

Where is Rust Devblog 297 | Private located?

No region is published by Rust Devblog 297 | Private. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 95.189.244.110:28015 as the address.

Wipe log

What does wipe day look like on Rust Devblog 297 | Private?

0 players on average was the busiest its recent wipes drew. 1 hours into the latest wipe the crowd peaked.

What is the wipe schedule on Rust Devblog 297 | Private?

The record holds too few of Rust Devblog 297 | Private's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 2 days 20 hours ago its current world was made.

Player counts

How does Rust Devblog 297 | Private rank against other Rust servers?

Player hours over the last seven days put Rust Devblog 297 | Private at #15,960: a place in the top 70% of all ranked servers.

How busy is Rust Devblog 297 | Private?

The last sighting of Rust Devblog 297 | Private in the live count was 2 days 19 hours ago; it is offline now. The seven-day average for this entry is 0 players.

Rules, map

What are the rules and settings on Rust Devblog 297 | Private?

You will not find a gather rate in the name of Rust Devblog 297 | Private. The entry carries no group limit. Recorded as survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does Rust Devblog 297 | Private run?

The game generates the map on Rust Devblog 297 | Private, which is procedural.

Join record

How do I join Rust Devblog 297 | Private?

Press F1 in Rust to open the console, then enter client.connect 95.189.244.110:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2592,gmrust,cs124991,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
v2592
Protocol Your game must run protocol 2592 to join.
cs124991
Build This server runs game build 124991.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.