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Exhibit no. 15,960Acc. 2026.15960
Rust Devblog 297 | Private
Rust server · in the archive since 1 November 2026
Offline 95.189.244.110:28015 checked 2d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
1 Nov Last seen 1 Nov18:50
a wipe on recordthe monthly force wipeexpectedlast seen, 1 Nov 2026, 19:50 UTCAll times UTC.
The record of each wipe
-
Sun 1 Nov 202618:50 UTC2d ago
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Rust Devblog 297 | Private mean?
The game's server browser reads these tags published by Rust Devblog 297 | Private: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; v2592 (Protocol): Your game must run protocol 2592 to join; cs124991 (Build): This server runs game build 124991; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Rust Devblog 297 | Private?
The Rust Server History lists that feature Rust Devblog 297 | Private are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 3 days.
Server entry
Which version of Rust does Rust Devblog 297 | Private run?
On Linux, Rust Devblog 297 | Private runs Rust network protocol 2592 and build 124991. The protocol must match to join, and Steam handles that update.
Is Rust Devblog 297 | Private online, and how reliable is it?
Rust Devblog 297 | Private was last seen 2 days 19 hours ago and is offline right now. It was up for 0 of 48 hours in the last 2 full days, 0% of the time. 1 November 2026 is when Rust Server History first saw it.
Where is Rust Devblog 297 | Private located?
No region is published by Rust Devblog 297 | Private. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 95.189.244.110:28015 as the address.
Wipe log
What does wipe day look like on Rust Devblog 297 | Private?
0 players on average was the busiest its recent wipes drew. 1 hours into the latest wipe the crowd peaked.
What is the wipe schedule on Rust Devblog 297 | Private?
The record holds too few of Rust Devblog 297 | Private's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 2 days 20 hours ago its current world was made.
Player counts
How does Rust Devblog 297 | Private rank against other Rust servers?
Player hours over the last seven days put Rust Devblog 297 | Private at #15,960: a place in the top 70% of all ranked servers.
How busy is Rust Devblog 297 | Private?
The last sighting of Rust Devblog 297 | Private in the live count was 2 days 19 hours ago; it is offline now. The seven-day average for this entry is 0 players.
Rules, map
What are the rules and settings on Rust Devblog 297 | Private?
You will not find a gather rate in the name of Rust Devblog 297 | Private. The entry carries no group limit. Recorded as survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is active.
Which map does Rust Devblog 297 | Private run?
The game generates the map on Rust Devblog 297 | Private, which is procedural.
Join record
How do I join Rust Devblog 297 | Private?
Press F1 in Rust to open the console, then enter client.connect 95.189.244.110:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2592,gmrust,cs124991,^o^z
Game
gmrust
mp10
v2592
cs124991
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.