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Exhibit no. 15,424Acc. 2026.15424

Timeweb Cloud

Rust server · in the archive since 17 September 2026

Offline 95.181.59.158:28015 checked 39d ago

moddedoxide
To visit
Players now 0/ 5
0% full
7-day average0peak –
Rank#15,424no region published
Last wipe39d agoFri 18 Sep, 07:49 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 18 Sep 2026, 08:01 UTCAll times UTC.

The record of each wipe

  1. Fri 18 Sep 202607:49 UTC39d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Fri 18 Sep 202601:08 UTC40d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    1
  3. Thu 17 Sep 202603:43 UTC40d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.6 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 18 SepFri 18 SepThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Timeweb Cloud mean?

These tags from Timeweb Cloud, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Slot count: 5; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): This server runs game build 164530; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Timeweb Cloud?

The Rust Server History lists that feature Timeweb Cloud are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does Timeweb Cloud run?

The recorded build for Timeweb Cloud is Rust network protocol 2633 and build 164530 on Windows. The protocol must match to join, and Steam handles that update.

Is Timeweb Cloud online, and how reliable is it?

The record shows Timeweb Cloud offline at this moment, last seen 39 days 19 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 17 September 2026 is when Rust Server History first saw it.

Where is Timeweb Cloud located?

You will find no region published by Timeweb Cloud. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 95.181.59.158:28015 as the address.

Wipe log

What does wipe day look like on Timeweb Cloud?

1 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on Timeweb Cloud?

No next wipe can be predicted: Timeweb Cloud wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 39 days 19 hours ago its current world was made.

Player counts

How does Timeweb Cloud rank against other Rust servers?

The last seven days of player hours place Timeweb Cloud at #15,424, among the top – of all ranked servers.

How busy is Timeweb Cloud?

The last sighting of Timeweb Cloud in the live count was 39 days 19 hours ago; it is offline now.

Rules, map

What are the rules and settings on Timeweb Cloud?

You will not find a gather rate in the name of Timeweb Cloud. No group may exceed 8 players, the default set by the game. survival is the game mode, the usual game, with gathering, building and raiding. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does Timeweb Cloud run?

A procedural map is what Timeweb Cloud runs; the game generates it.

How to join

How do I join Timeweb Cloud?

Press F1 in Rust to open the console, then enter client.connect 95.181.59.158:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players Slot count: 5.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2633
Protocol To join, your game has to be on protocol 2633.
cs164530
Build This server runs game build 164530.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.