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Exhibit no. 6,779Acc. 2026.6779

RUST COMBAT | Training

Rust server · in the archive since 6 October 2026

Offline 95.165.66.56:28015 checked 2d ago

moddedcarbon
To visit
Players now 0/ 40
0% full
7-day average0peak 4
Rank#6,779top 30%
Last wipe13d agoThu 15 Oct, 18:37 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 26 Oct 2026, 19:40 UTCAll times UTC.

The record of each wipe

  1. Fri 23 Oct 202612:36 UTC5d ago
    Peak
    4
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 19 Oct 202612:51 UTC9d ago
    Peak
    6
    Crowd
    held half
    Lasted
    4 days
    Players before
    0
  3. Fri 16 Oct 202612:07 UTC12d ago
    Peak
    9
    Crowd
    halved by day 1
    Lasted
    3 days
    Players before
    2
  4. Thu 15 Oct 202618:10 UTC13d ago
    Peak
    9
    Crowd
    –
    Lasted
    0.7 days
    Players before
    1
  5. Fri 9 Oct 202602:18 UTC20d ago
    Peak
    1
    Crowd
    held half
    Lasted
    6.7 days
    Players before
    1
  6. Thu 8 Oct 202601:11 UTC21d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3 daysusual gapbetween real wipes
20%on rhythmof its recent wipes
6wipe-day peakplayers, last three wipes
67%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Fri 23 OctMon 19 OctFri 16 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on RUST COMBAT | Training mean?

You can see the tags RUST COMBAT | Training publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slot count: 40; ts20 (Group limit): The team cap is 20; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^c (Creative): Build what you like in a sandbox, with no gathering; ^d (Combat training): Practise aim and PvP here; the loot is given to you; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include RUST COMBAT | Training?

These Rust Server History lists include RUST COMBAT | Training: Modded Rust servers: the record, Rust aim training servers, Rust build servers: the record and Creative Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Creative ^c, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server entry

Which version of Rust does RUST COMBAT | Training run?

On Windows, RUST COMBAT | Training runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is RUST COMBAT | Training online, and how reliable is it?

RUST COMBAT | Training was last seen 2 days 6 hours ago and is offline right now. 46 of 168 hours, or 27% of the time, over the last 7 full days. The first sighting by Rust Server History was on 6 October 2026.

Where is RUST COMBAT | Training located?

You will find no region published by RUST COMBAT | Training. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 95.165.66.56:28015.

Wipe history

What does wipe day look like on RUST COMBAT | Training?

An average peak of 6 players was drawn by its recent wipes. At 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.

What is the wipe schedule on RUST COMBAT | Training?

No next wipe can be predicted: RUST COMBAT | Training wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 13 days 7 hours ago its current world was made.

Population

How does RUST COMBAT | Training rank against other Rust servers?

Over seven days of player hours, RUST COMBAT | Training ranks #6,779, inside the top 30% of all ranked servers.

How busy is RUST COMBAT | Training?

No current count exists for RUST COMBAT | Training; it was last seen 2 days 6 hours ago. A seven-day average of 0 players is recorded, with a peak of 4.

Rules and settings

What are the rules and settings on RUST COMBAT | Training?

You will not find a gather rate in the name of RUST COMBAT | Training. The group limit is 20 players. Recorded as combat training, with this note: aim practice and PvP drills, loot supplied. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. VAC from Valve is switched on.

How to join

How do I join RUST COMBAT | Training?

Entering client.connect 95.165.66.56:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2635,^z,^y,^c,^d,gmrust,cs168909,ts20

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players Slot count: 40.
ts20
Group limit The team cap is 20.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Gameplay

^c
Creative Build what you like in a sandbox, with no gathering.
^d
Combat training Practise aim and PvP here; the loot is given to you.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.