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Exhibit no. 16,009Acc. 2026.16009

ANCHOR TEST - local stand

Rust server · in the archive since 24 September 2026

Offline 95.105.76.2:28115 checked 23d ago

moddedoxide
To visit
Players now 0/ 4
0% full
7-day average0peak –
Rank#16,009top 71%
Last wipe23d agoSun 4 Oct, 12:28 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 4 Oct 2026, 13:00 UTCAll times UTC.

The record of each wipe

  1. Sun 4 Oct 202612:28 UTC23d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 24 Sep 202617:31 UTC33d ago
    Peak
    0
    Crowd
    –
    Lasted
    9.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

9.8 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sun 4 OctThu 24 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k24 Sep27 Sep30 Sep5 Oct8 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on ANCHOR TEST - local stand mean?

You can see the tags ANCHOR TEST - local stand publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include ANCHOR TEST - local stand?

These Rust Server History lists include ANCHOR TEST - local stand: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does ANCHOR TEST - local stand run?

On Windows, ANCHOR TEST - local stand runs Rust network protocol 2634 and build 166652. The protocol must match to join, and Steam handles that update.

Is ANCHOR TEST - local stand online, and how reliable is it?

Offline now, ANCHOR TEST - local stand was last seen 23 days 11 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 24 September 2026.

Where is ANCHOR TEST - local stand located?

There is no region published by ANCHOR TEST - local stand. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 95.105.76.2:28115.

Wipe log

What does wipe day look like on ANCHOR TEST - local stand?

An average peak of 0 players was drawn by its recent wipes. On the latest wipe, 1 hours after the wipe, the crowd peaked.

What is the wipe schedule on ANCHOR TEST - local stand?

The rhythm of ANCHOR TEST - local stand cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 23 days 11 hours ago.

Player counts

How does ANCHOR TEST - local stand rank against other Rust servers?

Over seven days of player hours, ANCHOR TEST - local stand ranks #16,009, inside the top 71% of all ranked servers.

How busy is ANCHOR TEST - local stand?

ANCHOR TEST - local stand is offline at present, having last been seen 23 days 11 hours ago.

Map and rules

What are the rules and settings on ANCHOR TEST - local stand?

No gather rate is stated in the name of ANCHOR TEST - local stand. The limit of 8 players per group is the game's default. survival is the game mode, gather, build, raid: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does ANCHOR TEST - local stand run?

Generated by the game, the map on ANCHOR TEST - local stand is procedural.

Joining the server

How do I join ANCHOR TEST - local stand?

Enter client.connect 95.105.76.2:28115 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players The server holds 4 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build Build number: 166652.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.