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Exhibit no. 14,155Acc. 2026.14155

my server

Rust server · in the archive since 6 October 2026

Offline 94.7.44.71:28015 checked 10d ago

moddedoxide
To visit
Players now 0/ 1
0% full
7-day average0peak –
Rank#14,155top 65%
Last wipe16d agoSat 10 Oct, 19:58 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 17 Oct 2026, 13:25 UTCAll times UTC.

The record of each wipe

  1. Sat 10 Oct 202617:58 UTC16d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 9 Oct 202621:36 UTC17d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  3. Tue 6 Oct 202623:48 UTC20d ago
    Peak
    1
    Crowd
    –
    Lasted
    2.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.9 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k7 Oct10 Oct14 Oct17 Oct21 Oct24 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on my server mean?

These tags from my server, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp1 (Max players): 1 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include my server?

These Rust Server History lists include my server: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does my server run?

The recorded build for my server is Rust network protocol 2634 and build 167398 on Windows. Steam updates your game for you; joining needs the same protocol.

Is my server online, and how reliable is it?

The record shows my server offline at this moment, last seen 10 days 4 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 6 October 2026 is when Rust Server History first saw it.

Where is my server located?

You will find no region published by my server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 94.7.44.71:28015.

Wipe history

What does wipe day look like on my server?

1 players on average was the busiest its recent wipes drew. At 2 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on my server?

There is no next wipe to predict on my server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 16 days 21 hours ago, the current world is what it runs now.

Population

How does my server rank against other Rust servers?

The last seven days of player hours place my server at #14,155, among the top 65% of all ranked servers.

How busy is my server?

The last sighting of my server in the live count was 10 days 4 hours ago; it is offline now.

Rules and settings

What are the rules and settings on my server?

The name of my server carries no gather rate. No group may exceed 8 players, the default set by the game. survival is the game mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. VAC from Valve is switched on.

Which map does my server run?

Generated by the game, the map on my server is procedural.

Joining the server

How do I join my server?

Press F1 in Rust to open the console, then enter client.connect 94.7.44.71:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp1
Max players 1 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.