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Exhibit no. 14,089Acc. 2026.14089

Rust Devblog Server

Rust server · in the archive since 16 October 2026

Offline 94.229.27.161:28015 checked 13d ago

moddedcarbon
To visit
Players now 1/ 10
10% full
7-day average0peak –
Rank#14,089top 65%
Last wipe31d agoMon 28 Sep, 00:32 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Rust Devblog Server mean?

You can see the tags Rust Devblog Server publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; v2362 (Protocol): The server runs game protocol 2362; matching it is required to join; ptrak (Networking): Networking runs on RakNet, the game's standard layer; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here; hil2cpp (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it; stok (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Rust Devblog Server?

The Rust Server History lists that feature Rust Devblog Server are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Server entry

Which version of Rust does Rust Devblog Server run?

On Windows, Rust Devblog Server runs Rust network protocol 2362. The protocol must match to join, and Steam handles that update.

Is Rust Devblog Server online, and how reliable is it?

Rust Devblog Server was last seen 13 days ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 16 October 2026.

Where is Rust Devblog Server located?

No region is published by Rust Devblog Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 94.229.27.161:28015.

Wipe history

What is the wipe schedule on Rust Devblog Server?

The record holds too few of Rust Devblog Server's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 31 days 4 hours ago.

Player record

How does Rust Devblog Server rank against other Rust servers?

Over seven days of player hours, Rust Devblog Server ranks #14,089, inside the top 65% of all ranked servers.

How busy is Rust Devblog Server?

No current count exists for Rust Devblog Server; it was last seen 13 days ago.

Rules, map

What are the rules and settings on Rust Devblog Server?

You will not find a gather rate in the name of Rust Devblog Server. No group limit is recorded. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. The anti-cheat VAC from Valve is disabled.

Which map does Rust Devblog Server run?

The game generates the map on Rust Devblog Server, which is procedural.

Join record

How do I join Rust Devblog Server?

Press F1 in Rust to open the console, then enter client.connect 94.229.27.161:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players Slot count: 10.
v2362
Protocol The server runs game protocol 2362; matching it is required to join.
ptrak
Networking Networking runs on RakNet, the game's standard layer.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon here.

Other

hil2cpp
Custom tag Standard Rust does not define this tag; the owner or a plugin added it.
stok
Custom tag Standard Rust does not define this tag; the owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.