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Exhibit no. 15,602Acc. 2026.15602

Rust Devblog Server

Rust server · in the archive since 12 October 2026

Offline 94.229.24.69:28015 checked 16d ago

moddedcarbon
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,602top 71%
Last wipe30d agoMon 28 Sep, 00:32 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Rust Devblog Server mean?

The game's server browser reads these tags published by Rust Devblog Server: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; v2362 (Protocol): To join, your game has to be on protocol 2362; ptrak (Networking): The network layer is RakNet, the game's standard one; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here; hil2cpp (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set; stok (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Rust Devblog Server?

The Rust Server History lists that feature Rust Devblog Server are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Server entry

Which version of Rust does Rust Devblog Server run?

Rust network protocol 2362 is the build Rust Devblog Server runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is Rust Devblog Server online, and how reliable is it?

The record shows Rust Devblog Server offline at this moment, last seen 16 days 18 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. First seen by Rust Server History on 12 October 2026.

Where is Rust Devblog Server located?

There is no region published by Rust Devblog Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 94.229.24.69:28015 as the address.

Wipe history

What is the wipe schedule on Rust Devblog Server?

Its rhythm is not yet clear: too few of Rust Devblog Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 30 days 22 hours ago, the current world is what it runs now.

Population

How does Rust Devblog Server rank against other Rust servers?

Over seven days of player hours, Rust Devblog Server ranks #15,602, inside the top 71% of all ranked servers.

How busy is Rust Devblog Server?

No current count exists for Rust Devblog Server; it was last seen 16 days 18 hours ago.

Map and rules

What are the rules and settings on Rust Devblog Server?

No gather rate is stated in the name of Rust Devblog Server. No figure for group size is published. Recorded as survival, with this note: the usual game, with gathering, building and raiding. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Carbon. VAC from Valve is switched off.

Which map does Rust Devblog Server run?

Generated by the game, the map on Rust Devblog Server is procedural.

How to join

How do I join Rust Devblog Server?

Entering client.connect 94.229.24.69:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players Slot count: 10.
v2362
Protocol To join, your game has to be on protocol 2362.
ptrak
Networking The network layer is RakNet, the game's standard one.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon here.

Other

hil2cpp
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.
stok
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.