Open every day, at every hour Admission free 11,704 servers and 46,860 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,621Acc. 2026.15621

Rust Devblog Server

Rust server · in the archive since 24 September 2026

Offline 94.229.24.64:28015 checked 34d ago

moddedcarbon
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,621top 71%
Last wipe36d agoTue 22 Sep, 18:44 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Rust Devblog Server mean?

You can see the tags Rust Devblog Server publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; v2362 (Protocol): The server runs game protocol 2362; matching it is required to join; ptrak (Networking): The network layer is RakNet, the game's standard one; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here; hil2cpp (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Rust Devblog Server?

The Rust Server History lists that feature Rust Devblog Server are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Server entry

Which version of Rust does Rust Devblog Server run?

Rust network protocol 2362 is the build Rust Devblog Server runs, on Windows. The protocol must match to join, and Steam handles that update.

Is Rust Devblog Server online, and how reliable is it?

The record shows Rust Devblog Server offline at this moment, last seen 34 days 18 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 24 September 2026.

Where is Rust Devblog Server located?

There is no region published by Rust Devblog Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 94.229.24.64:28015.

Wipe history

What is the wipe schedule on Rust Devblog Server?

The record holds too few of Rust Devblog Server's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 36 days 5 hours ago its current world was made.

Player record

How does Rust Devblog Server rank against other Rust servers?

Over seven days of player hours, Rust Devblog Server ranks #15,621, inside the top 71% of all ranked servers.

How busy is Rust Devblog Server?

No current count exists for Rust Devblog Server; it was last seen 34 days 18 hours ago.

Map and rules

What are the rules and settings on Rust Devblog Server?

The name of Rust Devblog Server carries no gather rate. The entry carries no group limit. survival is the game mode, gather, build, raid: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC from Valve is switched on.

Which map does Rust Devblog Server run?

A procedural map is what Rust Devblog Server runs; the game generates it.

Joining the server

How do I join Rust Devblog Server?

Enter client.connect 94.229.24.64:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slot count: 10.
v2362
Protocol The server runs game protocol 2362; matching it is required to join.
ptrak
Networking The network layer is RakNet, the game's standard one.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon here.

Other

hil2cpp
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.
stok
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.